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GameCalendarKit Unity Asset
Gravideots edited this page May 19, 2017
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- Create calendar for your game, set starting year, month, day, and time.
- Manage your timeline. Set how much real seconds contains one in-game second. Put the game on pause, speed up or slow down the flow of time as you need using a simple method call.
- Manage workday. Set start and end time. This is helpful for tycoon like games, and session based games(e.g. This Is The Police, Papers Please, This War of Mine, 60 Seconds).
- Create custom in-game events from Visual Editor with two clicks.
- Prepare events collection from Visual Editor, or create events in runtime. Don't be afraid to mix both options.
- Use force of C# scripts to expand event class, to get exactly what you need.
To get started, you'll need to:
- Import Asset
- Open demo scene
- Try it!
- Need any help? Read wiki or ask on the Unity Forums
- Profit!
Game Calendar Kit - Introduction
If you would like to request a new feature, please do so using the issues
If you find a bug or an error in the docs, please submit the issue to our issue list.
Ask any question in thread on the Unity Forums