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GameCalendarKit Unity Asset
Nick edited this page May 2, 2017
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Using GameTimeKit asset you can easily
- Create calendar in your game, set starting year, month, day, and time.
- Manage your timeline. Set how much real seconds contains one in-game second. Put the game on pause, speed up or slow down the flow of time as you need using a simple method call.
- Manage workday. Set start and end time. This is helpful for tycoon like games, and session based games(e.g. This Is The Police, Papers Please, This War of Mine).
- Create custom in-game events from UnityEditor with two clicks, or use force of C# scripts. You can expand event class, to get exactly what you need.
To get started, you'll need to:
- Import Asset
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