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GameCalendarKit Unity Asset

Nick edited this page May 2, 2017 · 13 revisions

In-game time and events management system.


Using GameTimeKit asset you can easily

  • Create calendar in your game, set starting year, month, day, and time.
  • Manage your timeline. Set how much real seconds contains one in-game second. Put the game on pause, speed up or slow down the flow of time as you need using a simple method call.
  • Manage workday. Set start and end time. This is helpful for tycoon like games, and session based games(e.g. This Is The Police, Papers Please, This War of Mine).
  • Create custom in-game events from UnityEditor with two clicks, or use force of C# scripts. You can expand event class, to get exactly what you need.

Getting started

To get started, you'll need to:

  • Import Asset

Feature Requests

If you would like to request a new feature, please do so using the issues

Bugs

If you find a bug or an error in the docs, please submit the issue to our issue list.

Support

Ask any question in thread on the Unity Forums

References

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