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Camera-relative rendering, on by default. Fixes the jittering that was caused by float precision
loss in areas far from the world origin, primarily in the Project Tamriel mods. (#20)
Distant statics now stream in and out as you travel instead of all loading at startup, so VRAM
use no longer scales with the size of your mod list.
Grass rendering is new enabled in interiors. The interface now auto-detects interior grass mods. (#21)
The mgeXE.toml file now automatically updates itself to include new settings as they released.
Changed
Distant statics use about 23% less video memory and disk space.
Interiors with no name are ignored and no longer add their contents to the exterior world spaces.
Fixed
Fixed a (MGE XE UF) crash caused by reading one entry past the end of the distant object list.
Fixed a memory leak when loading textures that caused out-of-memory crashes on large installs.
Fixed malformed assets causing crashes or render incorrectly with indexed_skinning enabled.
Fixed distant land generation failing on mods that place cells very far from the world origin.
Fixed enabling per-pixel lighting not updating light attenuation values to Morrowind.ini.
Fixed several inherited (MGE XE) bugs related to water ripple logic.