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v0.21.0 beta

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@github-actions github-actions released this 08 Sep 10:17

Added

  • Camera-relative rendering, on by default. Fixes the jittering that was caused by float precision
    loss in areas far from the world origin, primarily in the Project Tamriel mods. (#20)
  • Distant statics now stream in and out as you travel instead of all loading at startup, so VRAM
    use no longer scales with the size of your mod list.
  • Grass rendering is new enabled in interiors. The interface now auto-detects interior grass mods. (#21)
  • The mgeXE.toml file now automatically updates itself to include new settings as they released.

Changed

  • Distant statics use about 23% less video memory and disk space.
  • Interiors with no name are ignored and no longer add their contents to the exterior world spaces.

Fixed

  • Fixed a (MGE XE UF) crash caused by reading one entry past the end of the distant object list.
  • Fixed a memory leak when loading textures that caused out-of-memory crashes on large installs.
  • Fixed malformed assets causing crashes or render incorrectly with indexed_skinning enabled.
  • Fixed distant land generation failing on mods that place cells very far from the world origin.
  • Fixed enabling per-pixel lighting not updating light attenuation values to Morrowind.ini.
  • Fixed several inherited (MGE XE) bugs related to water ripple logic.