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Аник edited this page Jul 21, 2026
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Current content reference for DeerItems. Click a category to expand or collapse it.
White items (24)
| Sprite | Item | Pickup | Description |
|---|---|---|---|
| Air-to-Ground Missile Mk. 0 | Chance to fire a missile | On hit, you have a 7% chance (+7% per stack) to launch a missile dealing 75% TOTAL damage. | |
| Bounty Tag | Play a no-hit run for money. | Earn $2 (+$2 per stack) per kill, plus $1 for each consecutive kill without taking damage, up to +$10. Taking damage resets the streak. The reward increases over time. | |
| Cheat Death | Spread damage out over time as bleed. | 10% (+5% per stack) of damage taken is spread over 5 seconds as bleed damage. | |
| Concentration | Being out of danger empowers your next hit. | After taking no damage for 3 seconds, your next attack hits 60% (+60% per stack) harder. Consumed on hit. | |
| Elephant Gun | Deal extra damage to bosses. | Deal +15% (+15% per stack) more damage and gain +10% Critical Chance (+10% per stack) against bosses. | |
| Faceted Jade | Reduces damage from the first hit. | Increases armor by 45 (+45 per stack) while you are out of danger. After taking damage, the bonus remains for 3 seconds. | |
| Eyes of Fear | Deals extra damage. Breaks at low health. | Increases damage by 15(+10 per stack). Breaks when health drops below 40%. | |
| Gear Feather | Increases jump height. | Increases jump height by 7% (7% per stack). | |
| Gift of Purity | The third skill recharges faster and grants barrier | Reduces cooldown of the third skill by 15%(+10% per stack). Using the third skill grants a temporary barrier for 1.5%(+0.5% per stack) of your maximum health per second of the skill's base cooldown. | |
| Glass Magnifier | Increases drone base damage. | Increases drone base damage by 4 (+3 per stack). | |
| Gold Bar | Grants gold at the start of a stage. | Upon entering a stage grants $33 (+22 per stack). Increases over time. | |
| Gravity Loop | Heals when you are at death's door | When health drops below 35%, restores 70% health. Breaks after use. | |
| Heavy Lungs | Improves drone survivability. | Increases drone maximum health and regeneration by 15% (+15% per stack). | |
| Ice Mixture | Chance to freeze enemies. | 7% (+5% per stack) chance to slow movement speed and attack speed of enemies by 30% for 3 seconds. | |
| Magma Fragment | Your drones can ignite enemies. | Your drones have a 10% (+10% per stack) chance to ignite enemies, dealing 30% TOTAL damage once per second for 5 seconds. Maximum 2 burns (+1 per stack) active at once. | |
| Massacre Curse | Killing enemies increases damage and armor. | Killing an enemy grants 1 stack of 'Massacre' for 2.5 seconds (+2.5 seconds). Increases damage and armor by 3%. | |
| Obereg | The lower your health, the greater your survivability. | When health falls below 50%, increases armor by 20 (+20 per stack). | |
| Bloody Dividends | Gold for pain. More pain, more gold. | On taking damage from an enemy, gain $6 (+$6 per stack). If the hit removes more than 25% of your maximum health, gain twice as much. Increases over time. | |
| Rhinoplasty | Killing to heal. | Killing every 3 enemies grants 1 'skin', up to 3 (+2 per stack). After 10 seconds, each 'piece of skin' is absorbed and restores 40 (+20 per stack) health. | |
| Shield Generator | Your drones gain a shield | Your drones gain a shield equal to 10% (+10% per stack) of their maximum health. | |
| Spore O Bloom | Chance to release poison on kill. | On killing an enemy, has a 44% chance to release a poison cloud dealing 60% (+60% per stack) damage over 5 seconds. | |
| Tankbuster | Periodic crushing blow to enemy health. | Every 5 seconds, your next hit deals an additional 100% (+70% per stack) of base damage and 4% (+2% per stack) of the enemy's maximum health. | |
| Thin Wings | Reloads a skill and increases movement speed when interacting with an object. | When interacting with an object, increases movement speed by 15% (+8% per stack), and reduces cooldown of a random skill by 10% for 10 seconds. | |
| Unfocus Prisma | Increases damage to distant enemies. | Increases damage to enemies more than 8 meters away by 40% (+40% per stack). |
Green items (23)
| Sprite | Item | Pickup | Description |
|---|---|---|---|
| Accountant | Speeds up attack after using equipment. | Activating equipment increases attack speed for 6 seconds (+3 seconds per stack). The bonus depends on the equipment's base cooldown, up to 60%. | |
| Assembly Blueprint | Chance to duplicate purchased drones and rebuild dead ones. | 20% (+20% per stack) chance to duplicate a drone on purchase. 10% (+10% per stack) chance to rebuild a drone when it dies, returning it with 50% health. | |
| Bloody Relic | Bloodlust increases attack speed. | Dealing damage has a 10% (+10% per stack) chance to grant bloodlust, which increases attack speed by 5% for 8 seconds. Effect can stack up to 5 (+1 per stack) times. | |
| Bounty Contract | Execute elites and earn gold. | Instantly kills an elite monster below 12% (+12% per stack) health. Every elite monster kill grants $15 (+$15 per stack). Gold increases over time. | |
| Cashback Chip | Get gold back on every purchase. | Refunds 10% (+10% per stack) of the gold spent on any purchase. In addition, the first chest (+10% per stack) each stage is free. Each Cashback Chip increases the chance to open a chest for free by 10%. The number of free chests is unlimited. |
|
| Charlatan's Die | Roll the die to cheat a chest. | The first chest each stage has a 35% (+20% per stack) chance to grant an additional higher-rarity item. No more than 3 additional items can drop. | |
| Contagion Barb | Hits cause disease, which spreads after death. | 8% (+8% per stack) chance on hit to infect an enemy with disease, dealing 90% TOTAL damage over 4 seconds. Killing an infected enemy transfers the disease to 1 (+1 per stack) nearest enemy. | |
| Cool Glasses | Critical hits create a sun. | Increases critical hit chance by 5%. On a critical hit creates a solar strike, dealing 20% (+20% per stack) TOTAL damage in a 2m radius. | |
| Deepcore GK2 | ROCK AND STONE! | Grants 5% shield for each drone. Gives 'Bosco', which periodically fires at enemies, dealing 5% damage and slowing them. Number of targets: 2 (+2 per stack), target range: 10m (+1m per stack). Bosco's fire rate depends on attack speed. | |
| Golden Sneakers | Grants movement speed based on your current gold. | Grants up to +50% movement speed based on your current gold. Reaches the cap at 700 gold (-50% gold per stack). Scales over time. | |
| Green Tea | Slightly increases regeneration and maximum health. | Increases health regeneration by 0.546 (+0.546 per stack) units. Increases maximum health pool by 6.8% (+6.8% per stack). | |
| Laughing Fungus | Standing still creates a healing zone. | After standing still for 1 second, you create a zone that every second heals all allies within 3 meters (+1.5m per stack) for 6% (+3% per stack) of your maximum health. | |
| Loot Fever | Picking up items boosts your stats. | Picking up an item increases all main stats for 20 seconds (+20 seconds per stack). The bonus depends on the rarity of the find and stacks up to 15% (+15% per stack). | |
| Magic Missile | Your primary skill fires a magic missile. Recharges over time. | Activating your primary skill creates a magic missile that deals 120% (+60% per stack) base damage and pierces up to 4 enemies. Holds up to 4 (+2 per stack) missiles. Each missile recharges in 2.5 seconds. | |
| Newton's Mechanism | Electricity is not a toy for children. | While you have a shield, grants +5 armor (+5 per stack). When the shield breaks, releases a stunning pulse for 150% (+125% per stack) base damage, plus 125% (+100% per stack) of maximum shield. | |
| Radial Alloy | Heals upon taking damage. | After taking damage, heals for 12 (+12 per stack) HP. Healing can offset incoming damage no lower than 5 HP. | |
| Reserve Capacitor | Grants an extra equipment charge. | Holds an additional equipment charge (+1 per stack). Each reserve charge recharges over 2x the equipment's cooldown. | |
| Sea Fossil | A pitiful semblance of strength. | Using equipment Restores 120% (+50% per stack) health from cooldown time. | |
| Shadow Shield | Do not attack enemies while you are in shadow. | Upon entering a new stage, grants shadow for 30(+10 per stack) seconds, increases movement speed by 20%(+10% per stack), and armor by 40(+20 per stack). If the player attacks, the effect dissipates. | |
| Standing Requisition | Each stage delivers a choice of items. | At the start of each stage, a delivery crate appears with a choice of 2 items (79%/20%/1%). Take one item for free and the other for money. More items increase the rarity odds. | |
| Totemetry | Periodically creates a totem that increases attack speed and heals in a large radius. | Every 2 minutes creates a totem lasting 45 seconds, which heals allies in a 7.5m radius (+2m per stack) for 2% (+2% per stack) of their maximum health. The appearance of the totem increases attack speed by 10%. |
Red items (16)
| Sprite | Item | Pickup | Description |
|---|---|---|---|
| Army Surplus | Gain a combat drone and reinforce your drones. | Deploys a combat drone. Drones gain 60% (+60% per stack) damage. 25% of the player's additional healing is passed to drones. | |
| Cascade Failure | Infect enemies and detonate shared damage. | Infect up to 4 (+2 per stack) enemies. 50% of damage you deal to infected goes into a shared buffer. Every 3 seconds, all infected take 100% of the damage in the buffer. | |
| Community | The heart of (most of) the Terraria community. | For each item, you gain 1% (+1% per stack) to all stats. | |
| Twisted Opinion | Healing is amplified and stored as soul energy that strikes with skulls. | Healing is increased by 75% (+50% per stack). 100% (+75% per stack) of healing is stored as soul energy. When soul energy reaches 10% of your maximum health, a skull is released, dealing 150% of the stored soul energy. | |
| Dombra | Chance to summon eagle wings on hit. | On hit, you have a 20% chance to summon berkut wings to your left and right, together dealing 122% TOTAL damage (+122% per stack). | |
| Diamond Eye | Critical damage strikes harder | Increases critical hit chance by 10% and critical hit damage by 150% (+100% per stack). | |
| Leaking Capacitor | Periodic wave that energizes allies and empowers drones. | All drones gain +15% (+15% per stack) attack speed. Every 15 seconds (-20% per stack), releases a wave that energizes allies for 7 seconds. Energizing grants +30% attack and movement speed. | |
| Ingrown Idol | Feeds on kills and, when sated, looses a beast to hunt for you. | Each kill feeds the idol: a normal enemy gives 1 offering, an elite gives 2, and a boss gives 3. Every 30 offerings, the idol summons a powerful beast that hunts enemies for 45 seconds and deals 200% damage (+50% per stack). After 20 minutes, the value of offerings is halved (0.5 / 1 / 2). | |
| Maslenitsa | Increases armor. Grants armor for items that provide armor. | Increases armor by 15 (+15 per stack). Additionally grants 2 (+3 per stack) armor for each of: 'Hard Times', 'Reflective Armor', 'Huge Cone', 'Obereg', 'Shadow Shield', 'Faceted Jade', 'Newton's Mechanism'. | |
| Mosquito Net | Shoot down projectiles and periodically block a hit. | Every 0.5 seconds, shoots down 2 (+2 per stack) enemy projectiles within 5m (recharge scales with attack speed). Every 7 seconds (-10% per stack), fully blocks one incoming hit if it deals more than 10% of current health. | |
| Orbital Lens | Chance to call a meteor on hit. | 3% (+2% per stack) chance on hit to call a meteor for 800% (+250% per stack) base damage. The more damage you deal, the higher the chance and meteor damage (decays over time). | |
| Ravenous Vine | Nearby enemies feed the vine; when ripe it blooms: area damage and healing. | Enemies within 2 meters (+1 meter per stack) feed the vine. Every 0.5 seconds, it deals 70% (+30% per stack) base damage to all nearby enemies. The more enemies are nearby, the faster the vine ripens. When ripe, it explodes for 400% (+200% per stack) base damage and heals for 12% maximum health (+6% per stack). | |
| Rift Beacon | Survive a deadly hit by tearing open a rift. | Dropping below 25% health grants a barrier for 25% of maximum health and opens a rift around you for 8 seconds. The rift periodically knocks enemies back within 7 meters, and each kill extends it by 1 second. After triggering, the beacon breaks and repairs at the start of each stage. | |
| Rust Mite | Hits make enemies take more damage. | On hit, has a 100% chance to apply Rust. Each stack of Rust permanently increases damage the target takes from any source by +4% (+4% per stack). | |
| Shine, O Sun | Chance to create a sun when killing enemies. | On killing an enemy, has a 22% chance to create a scorching sun, dealing 5% of the enemy's maximum health within a 12m radius (+2.5m per stack) for 5 seconds. | |
| Violet Frenzy | Killing an elite sends you into a frenzy with near-instant cooldowns. | Killing an elite monster sends you into a berserker state for 8 seconds (+6 seconds per stack). Berserker increases movement speed by 30%, and using a skill reduces the cooldown of other skills by 50%. |
Equipment (5)
| Sprite | Item | Pickup | Description |
|---|---|---|---|
| Annihilator | Fire a charge that zaps, then detonates. | On use, launches a slow charge that strikes nearby enemies with lightning, dealing up to 222% damage per second. On contact it detonates in a huge explosion with a 22-meter radius, dealing 2222% damage. | |
| Hunger | Open a black hole that pulls enemies in. | On use, launch a black hole that drifts forward and pulls enemies toward its center for 10 seconds. Deals no damage; bosses are immune. | |
| Soul Jar | Summon a shadow assassin that blinks between enemies. | On use, summons a shade for 13 seconds that blinks to the nearest enemy and deals 133% damage. | |
| One Army Man | Against legions, we will send you alone. Rip and tear until they are exhausted! | On use, BFG begins playing for 30 seconds. For the first 22 seconds, increases attack speed and damage by 50%, and each kill restores 1.5% of maximum health. For the duration, the number of enemies on the map increases significantly. Summoned enemies grant no experience and yield less gold. | |
| Tactical Visor | Briefly gain guaranteed crits. | On use, gain +100% Critical Chance for 8 seconds. |
Artifacts (5)
| Sprite | Artifact | Pickup | Description |
|---|---|---|---|
| Technician | Artifact of the Technician | More drones appear in the stage. The more players there are, the more drones appear. | |
| Droneman | Artifact of Droneman | When a survivor becomes a drone, it inherits that survivor's items. | |
| Storm | Artifact of Storm | Lightning strikes near the players. Lightning strikes take away 5% of your maximum health. Items enhance the storm. | |
| Victory | Artifact of Victory | Defeating the teleporter boss revives fallen players at full health. | |
| Stagnation | Artifact of Stagnation | The difficulty timer is disabled. During a teleporter event, the timer grows x5 faster. |
Objects (1)
| Sprite | Object | Description |
|---|---|---|
| Standing Requisition Chest | Created by Standing Requisition. Choose one of two offered items for free, then buy an item of the same tier from the remaining slot. |
Actors (1)
| Sprite | Actor | Description |
|---|---|---|
| Cernunnos | Ally summoned by Ingrown Idol. It taunts nearby enemies, attacks them in melee, and remains for 45 seconds. |
Elites (2)
| Sprite | Elite | Description |
|---|---|---|
| Bramble | - Attacks made from outside a 4m radius deal 50% less damage. - Players who attack from outside the radius are slowed by 25% for 1 second. |
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| Rusted | - Can only spawn on Monsoon difficulty or higher, on the most expensive non-boss monster cards. - Have 4.5x health, 4x damage, 60% cooldown reduction, and drop 10x more gold on death. - Periodically create rust spikes beneath players between 10m and 40m away. - Rust spikes strike vertically, then horizontally after a short delay. - Attacks inflict Rust for 4 seconds, causing the victim to take 10% more damage from all sources. |