Repository navigation
English Wiki
What a skill level gives, for every skill. Click a survivor to expand it. Numbers read the way the game writes item stacking: the gain at level 1, then the gain per level in brackets.
Vanilla (16)
Acrid
| Slot | Skill | Per level |
|---|---|---|
| Z - Primary | Festering Wounds | +10% (+10% per level) skill damage, +1s (+1s per level) poison duration. |
| Z - Primary | Corrosive Wounds | +10% (+10% per level) chance to apply a second corrosion stack, +15% (+15% per level) bite size. |
| X - Secondary | Neurotoxin | +20% (+20% per level) spit range, +0.25s (+0.25s per level, up to 1.5s) stun. |
| X - Secondary | Toxic Bubble | +20% (+20% per level) blast radius, +1 bubble every 3 levels. |
| C - Utility | Caustic Sludge | +10 (+10 per level) armor while secreting sludge, +0.5s (+0.5s per level) sludge duration. |
| C - Utility | Dissolving Ambush | +0.2s (+0.2s per level, up to 1s) invulnerability after the warp, +20% (+20% per level) warp blast size. |
| V - Special |
Epidemic Ancient Scepter: Pandemic |
+10% (+10% per level) skill damage, +20% (+20% per level) contagion spread radius. |
Artificer
| Slot | Skill | Per level |
|---|---|---|
| Z - Primary | Flame Chakrams | +1 chakram every 2 levels, +15% (+15% per level) chakram throw range. |
| X - Secondary | Charged Nanobomb | +10% (+10% per level) skill damage, +20% (+20% per level) blast radius. |
| X - Secondary | Pulse Spear | +10% (+10% per level) skill damage, +20% (+20% per level) pulse size. |
| C - Utility | Frost Barrier | +25% (+25% per level) wall health, +1 charge every 2 levels. |
| C - Utility | Tectonic Surge | +20% (+20% per level) stunning blast radius, +1 charge every 2 levels. |
| V - Special |
Flamethrower Ancient Scepter: Incinerator |
+2 (+2 per level) flame bursts, +15% (+15% per level) flame reach. |
| V - Special |
Localized Sun Ancient Scepter: Binary Star |
+10% (+10% per level) skill damage, +20% (+20% per level) star size. |
Bandit
| Slot | Skill | Per level |
|---|---|---|
| Z - Primary | Blast | +10% (+10% per level) skill damage, +10% (+10% per level) chance to pierce enemies. |
| Z - Primary | Whip | +10% (+10% per level) chance to fire a chain lightning, +20% (+20% per level) whip reach. |
| X - Secondary | Dynamite Toss | +20% (+20% per level) blast radius, +1 (+1 per level) dynamite sticks per throw. |
| C - Utility | Smokebomb | +20% (+20% per level) skill damage, +0.5s (+0.5s per level) invisibility. |
| C - Utility | Flashbang | +20% (+20% per level) flash radius, +1s (+1s per level) flash duration. |
| V - Special |
Lights Out Ancient Scepter: Assassinate |
+25% (+25% per level) damage to targets below half health. |
| V - Special |
Standoff Ancient Scepter: Quick Draw |
+10% (+10% per level) Standoff duration, +10% (+10% per level) damage per Standoff stack. |
CHEF
| Slot | Skill | Per level |
|---|---|---|
| Z - Primary | DICE | +1 cleaver every 2 levels, +20% (+20% per level) cleaver size. |
| Z - Primary | SLICE | +20% (+20% per level) hit size, +10% (+10% per level) chance to glaze customers for 3s. |
| X - Secondary | SEAR | +10% (+10% per level) chance to sear customers as if glazed, +20% (+20% per level) sear size. |
| C - Utility | GLAZE | +0.1s (+0.1s per level, up to 0.5s) invulnerability at the start of the ride, +1 charge every 2 levels. |
| C - Utility | OIL JAR | +15 (+15 per level) armor while sliding on oil, +1 charge every 2 levels. |
| V - Special |
SECOND HELPING Ancient Scepter: FULL COURSE MEAL |
+1 boosted cast every 2 levels, +10% (+10% per level) damage of boosted casts. |
| V - Special |
COOK Ancient Scepter: BUFFET |
+1 (+1 per level) hits, +10% (+10% per level) chance for a cooked customer to serve an extra meal. |
Commando
| Slot | Skill | Per level |
|---|---|---|
| Z - Primary | Double Tap | +8% (+8% per level) skill attack speed, +10% (+10% per level) chance to fire a second bullet. |
| X - Secondary | Full Metal Jacket | +15% (+15% per level) skill damage, +1 bullet per shot every 2 levels. |
| X - Secondary | Combat Knife | +20% (+20% per level) knife slash size, +2 (+2 per level) Rusty Knife bleeds on hit. |
| C - Utility | Tactical Dive | +0.2s (+0.2s per level, up to 1s) invulnerability after the roll, +10% (+10% per level) movement speed for 2s after the roll. |
| C - Utility | Tactical Slide | +15% (+15% per level) attack speed while sliding, +1 charge every 2 levels. |
| V - Special |
Suppressive Fire Ancient Scepter: Suppressive Barrage |
+10% (+10% per level) skill damage, +2 (+2 per level) shots. |
| V - Special |
Point-Blank Ancient Scepter: Lead Shot |
+1 (+1 per level) pellets, +15% (+15% per level) spread range. |
Drifter
| Slot | Skill | Per level |
|---|---|---|
| Z - Primary | Blunt Force | +15% (+15% per level) hit size, +10% (+10% per level) chance for a hit to knock out extra scrap. |
| X - Secondary | Cleanup | +1 (+1 per level) projectiles, +10% (+10% per level) chance to spawn a special projectile. |
| X - Secondary | Scrap Cube | +15% (+15% per level) cube push speed, +20% (+20% per level) cube landing blast size. |
| C - Utility | Suffocate | +1 (+1 per level) scrap from each consumed enemy, +1 charge every 2 levels. |
| C - Utility | Tornado Slam | +15 (+15 per level) armor while spinning, +1 charge every 2 levels. |
| V - Special |
Salvage Ancient Scepter: Recover |
+1 item every 2 levels, +10% (+10% per level) chance to raise an item's rarity by one tier. |
| V - Special |
Recycle Ancient Scepter: Rebuild |
+15% (+15% per level) chance to raise an item's rarity by one tier, +15% (+15% per level) chance for an extra temporary copy. |
Enforcer
| Slot | Skill | Per level |
|---|---|---|
| Z - Primary | Riot Shotgun | +10% (+10% per level) skill damage, +20% (+20% per level) range. |
| Z - Primary | Shrapnel Grenade | +1 (+1 per level) grenades in the launcher, +15% (+15% per level) blast radius. |
| X - Secondary | Shield Slam | +20% (+20% per level) hit size, +0.25s (+0.25s per level, up to 1.5s) stun. |
| X - Secondary | Shield Tackle | +15% (+15% per level) dash speed, +20% (+20% per level) hit size. |
| C - Utility | Protect and Serve | +15 (+15 per level) armor in the stance, -8% (-8% per level) shotgun cooldown in the stance. |
| V - Special | Crowd Control | +15% (+15% per level) blast radius, +0.5s (+0.5s per level, up to 2s) stun. |
| V - Special | Disperse | +20% (+20% per level) blast size, +0.25s (+0.25s per level, up to 1.5s) stun. |
| V - Special | Evacuate | +20% (+20% per level) blast size. |
| V - Special | Tear Gas | +15% (+15% per level) blast radius. |
Engineer
| Slot | Skill | Per level |
|---|---|---|
| Z - Primary | Tri-nade | +1 grenade every 2 levels, +15% (+15% per level) blast radius. |
| Z - Primary | Mortar Barrage | +10% (+10% per level) blast radius, +1 shell per volley every 2 levels. |
| X - Secondary | Bounding Mine | +1 (+1 per level) mines per drop. |
| X - Secondary | Shockwave Mine | +1 (+1 per level) mine triggers, +20% (+20% per level) blast radius. |
| C - Utility | Thermal Harpoons | +10% (+10% per level) skill damage, +1 (+1 per level) harpoons per volley. |
| V - Special |
Auto Turret Ancient Scepter: Auto Turret Mk. 2 |
+15% (+15% per level) turret attack speed, +1 charge every 2 levels. |
| V - Special |
V.0.2 Prototype Laser Turret Ancient Scepter: V.0.5 Beta Laser Turret |
+15% (+15% per level) turret charge speed, +20 (+20 per level) turret armor. |
HAN-D
| Slot | Skill | Per level |
|---|---|---|
| Z - Primary | HURT | +20% (+20% per level) hit size, +10% (+10% per level) chance for a hit to make a drone. |
| X - Secondary | DRONE - HEAL | +1 (+1 per level) charges, +25% (+25% per level) drone healing. |
| X - Secondary | DRONE - SPEED | +1 (+1 per level) charges, +2s (+2s per level) drone attack speed duration. |
| X - Secondary | DRONE - BLAST | +1 (+1 per level) charges, +20% (+20% per level) blast radius. |
| C - Utility | OVERCLOCK | +15 (+15 per level) armor during Overclock, +0.5s (+0.5s per level) Overclock duration. |
| V - Special |
FORCED_REASSEMBLY Ancient Scepter: UNETHICAL_REASSEMBLY |
+20% (+20% per level) hit size, +0.25s (+0.25s per level, up to 1s) stun. |
| V - Special |
DISASSEMBLE Ancient Scepter: DISMANTLE |
+1 (+1 per level) hits, +15% (+15% per level) hit size. |
Huntress
| Slot | Skill | Per level |
|---|---|---|
| Z - Primary | Strafe | +10% (+10% per level) skill damage, +1 arrow every 2 levels. |
| Z - Primary | Pierce | +20% (+20% per level) skill damage, +20% (+20% per level) arrow size. |
| X - Secondary | Laser Glaive | +1 (+1 per level) bounces, +20% (+20% per level) damage per bounce. |
| X - Secondary | Laser Cyclone | +10% (+10% per level) skill damage, +20% (+20% per level) cyclone size. |
| C - Utility | Blink | +1 (+1 per level) charge. |
| C - Utility | Warp Dart | +25% (+25% per level) landing blast radius, +0.5s (+0.5s per level) invulnerability after the teleport. |
| V - Special |
Cluster Bomb Ancient Scepter: Mk7 Rockeye |
+2 (+2 per level) bomblets, +15% (+15% per level) bomblet damage. |
Loader
| Slot | Skill | Per level |
|---|---|---|
| Z - Primary | Knuckleboom | +15% (+15% per level) hit size, +10% (+10% per level) chance that a punch knocks enemies up. |
| Z - Primary | Bullet Punch | +15% (+15% per level) punch charge speed, +20% (+20% per level) hit size. |
| X - Secondary | Debris Shield | +0.25s (+0.25s per level, up to 1s) shield duration, +10% (+10% per level) movement speed while shielded. |
| X - Secondary | Short Circuit | +20% (+20% per level) hit size, +1 aftershock every 2 levels. |
| C - Utility | Hydraulic Gauntlet | +15 (+15 per level) armor for 2s after the pull, +1 charge every 2 levels. |
| V - Special |
M440 Conduit Ancient Scepter: M700X Discharge Conduit |
+1s (+1s per level) lightning duration, +20% (+20% per level) lightning thickness. |
| V - Special |
S260 Conduit Ancient Scepter: S260 Overload Conduit |
+20% (+20% per level) beacon radius, +10% (+10% per level) attack speed near the beacon. |
Mercenary
| Slot | Skill | Per level |
|---|---|---|
| Z - Primary | Laser Sword | +15% (+15% per level) hit size, +10% (+10% per level) chance to stun for 0.75s. |
| X - Secondary | Whirlwind | +20% (+20% per level) hit size, +1 slash every 2 levels. |
| X - Secondary | Focused Strike | +10% (+10% per level) chance to strike as if parried, +20% (+20% per level) hit size. |
| C - Utility | Blinding Assault | +1 extra dash every 2 levels, +0.1s (+0.1s per level, up to 0.5s) invulnerability after the dash. |
| C - Utility | Skyward Assault | +15% (+15% per level) attack speed for 2s after the slam, +1 charge every 2 levels. |
| V - Special |
Eviscerate Ancient Scepter: Massacre |
+10% (+10% per level) skill damage, +1 (+1 per level) slashes. |
| V - Special |
After-Image Ancient Scepter: Between Time |
+1 echo per hit every 2 levels, +0.5s (+0.5s per level) after-image duration. |
Miner
| Slot | Skill | Per level |
|---|---|---|
| Z - Primary | Crush | +15% (+15% per level) hit size, +20% (+20% per level) heat gained on hit. |
| Z - Primary | Throwing Axe | +1 pickaxe every 2 levels, +20% (+20% per level) pickaxe size. |
| X - Secondary | Drill Charge | -15% (-15% per level) heat spent while drilling, +20% (+20% per level) drill reach. |
| X - Secondary | Drill Dash | +20% (+20% per level) hit size, +15% (+15% per level) drilling speed. |
| C - Utility | Backblast | +5% (+5% per level) heat on use, +1 charge every 2 levels. |
| C - Utility | Burnout | +20% (+20% per level) blast radius, restores 15% (+15% per level) of max health. |
| V - Special |
To The Stars Ancient Scepter: Starbound |
+1 (+1 per level) explosions, +15% (+15% per level) blast size. |
Pilot
| Slot | Skill | Per level |
|---|---|---|
| Z - Primary | Clusterfire | +15% (+15% per level) range, +1 bullet in the piercing shot every 2 levels. |
| Z - Primary | Rapid Fire | +10% (+10% per level) skill damage, +10% (+10% per level) critical strike chance. |
| X - Secondary | Target Acquired! | +20% (+20% per level) shot width, +20% (+20% per level) lock-on angle. |
| C - Utility | Rapid Deployment | +15 (+15 per level) armor under the parachute, +1 charge every 2 levels. |
| C - Utility | Aerobatics | +0.2s (+0.2s per level, up to 1s) invulnerability after the dash, +15 (+15 per level) armor while clinging to a wall. |
| V - Special |
Airstrike Ancient Scepter: Air Raid |
+1 bomb every 2 levels, +20% (+20% per level) blast radius. |
| V - Special |
Aerial Support Ancient Scepter: Aerial Barrage |
+2 (+2 per level) airstrike blasts, +20% (+20% per level) blast radius. |
ROBOMANDO
| Slot | Skill | Per level |
|---|---|---|
| Z - Primary | SINGLE FIRE | +10% (+10% per level) skill damage, +10% (+10% per level) chance to stun for 0.5s. |
| X - Secondary | DE-ESCALATE | +20% (+20% per level) charge range, +0.25s (+0.25s per level, up to 1.5s) stun. |
| C - Utility | EVASIVE MANEUVER | +0.2s (+0.2s per level, up to 1s) to the maneuver's invulnerability, +1 charge every 2 levels. |
| V - Special |
RE-WIRE Ancient Scepter: OVER-WIRE |
+10% (+10% per level) chance to double a chest's output, +10% (+10% per level) chance to get a temporary item. |
Sniper
| Slot | Skill | Per level |
|---|---|---|
| Z - Primary | Snipe | +10% (+10% per level) skill damage, +25% (+25% per level) time the reload marker spends in the perfect zone. |
| Z - Primary | Improvise | +20% (+20% per level) hit size, +10% (+10% per level) chance to stun for 0.5s. |
| X - Secondary | Steady Aim | +15% (+15% per level) aiming speed, -15% (-15% per level) damage lost per enemy pierced. |
| X - Secondary | Quickscope | +20% (+20% per level) reticle size, +10% (+10% per level) critical strike chance. |
| C - Utility | Military Training | +15% (+15% per level) attack speed for 2s after the backflip, +1 charge every 2 levels. |
| C - Utility | Heavy Recoil | +0.2s (+0.2s per level, up to 1s) invulnerability after the shot, +20% (+20% per level) shot width. |
| V - Special |
Spotter: SCAN Ancient Scepter: Spotter: ISOLATE |
+15% (+15% per level) chance the Spotter marks a new target when its target dies, +10% (+10% per level) damage to the Spotter's target. |
Player drone
A player who dies while an ally lives becomes a drone. The drone's level is every point the player spent; after the revival the skill levels are back as they were.
| Slot | Skill | Per level |
|---|---|---|
| Z - Primary | Fire | +20% (+20% per level) skill damage, heals the nearest ally for 10% of the damage dealt. |
Moded
Survivors from other mods get a generic bonus, by slot:
| Slot | Per level |
|---|---|
| Z - Primary | +15% (+15% per level) skill damage. |
| X - Secondary | +10% (+10% per level) skill damage, -8% (-8% per level) cooldown. |
| C - Utility | -10% (-10% per level) cooldown, +1 charge every 2 levels. |
| V - Special | +10% (+10% per level) skill damage, -8% (-8% per level) cooldown. |
Your own upgrades for your survivor's skills: For modders.
Open the console with Shift + ~.
spp_status - What loaded, how many skills other mods registered, this machine's network role, the team level, your free points and the level of each of your skills.
spp_points [n] - Host or offline: gives every player n skill points (1 by default; a negative number takes them away).