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GreenAlen22 edited this page Oct 16, 2026 · 5 revisions

What a skill level gives, for every skill. Click a survivor to expand it. Numbers read the way the game writes item stacking: the gain at level 1, then the gain per level in brackets.

Vanilla (16)
Acrid
Slot Skill Per level
Z - Primary Festering Wounds +10% (+10% per level) skill damage, +1s (+1s per level) poison duration.
Z - Primary Corrosive Wounds +10% (+10% per level) chance to apply a second corrosion stack, +15% (+15% per level) bite size.
X - Secondary Neurotoxin +20% (+20% per level) spit range, +0.25s (+0.25s per level, up to 1.5s) stun.
X - Secondary Toxic Bubble +20% (+20% per level) blast radius, +1 bubble every 3 levels.
C - Utility Caustic Sludge +10 (+10 per level) armor while secreting sludge, +0.5s (+0.5s per level) sludge duration.
C - Utility Dissolving Ambush +0.2s (+0.2s per level, up to 1s) invulnerability after the warp, +20% (+20% per level) warp blast size.
V - Special Epidemic
Ancient Scepter: Pandemic
+10% (+10% per level) skill damage, +20% (+20% per level) contagion spread radius.
Artificer
Slot Skill Per level
Z - Primary Flame Chakrams +1 chakram every 2 levels, +15% (+15% per level) chakram throw range.
X - Secondary Charged Nanobomb +10% (+10% per level) skill damage, +20% (+20% per level) blast radius.
X - Secondary Pulse Spear +10% (+10% per level) skill damage, +20% (+20% per level) pulse size.
C - Utility Frost Barrier +25% (+25% per level) wall health, +1 charge every 2 levels.
C - Utility Tectonic Surge +20% (+20% per level) stunning blast radius, +1 charge every 2 levels.
V - Special Flamethrower
Ancient Scepter: Incinerator
+2 (+2 per level) flame bursts, +15% (+15% per level) flame reach.
V - Special Localized Sun
Ancient Scepter: Binary Star
+10% (+10% per level) skill damage, +20% (+20% per level) star size.
Bandit
Slot Skill Per level
Z - Primary Blast +10% (+10% per level) skill damage, +10% (+10% per level) chance to pierce enemies.
Z - Primary Whip +10% (+10% per level) chance to fire a chain lightning, +20% (+20% per level) whip reach.
X - Secondary Dynamite Toss +20% (+20% per level) blast radius, +1 (+1 per level) dynamite sticks per throw.
C - Utility Smokebomb +20% (+20% per level) skill damage, +0.5s (+0.5s per level) invisibility.
C - Utility Flashbang +20% (+20% per level) flash radius, +1s (+1s per level) flash duration.
V - Special Lights Out
Ancient Scepter: Assassinate
+25% (+25% per level) damage to targets below half health.
V - Special Standoff
Ancient Scepter: Quick Draw
+10% (+10% per level) Standoff duration, +10% (+10% per level) damage per Standoff stack.
CHEF
Slot Skill Per level
Z - Primary DICE +1 cleaver every 2 levels, +20% (+20% per level) cleaver size.
Z - Primary SLICE +20% (+20% per level) hit size, +10% (+10% per level) chance to glaze customers for 3s.
X - Secondary SEAR +10% (+10% per level) chance to sear customers as if glazed, +20% (+20% per level) sear size.
C - Utility GLAZE +0.1s (+0.1s per level, up to 0.5s) invulnerability at the start of the ride, +1 charge every 2 levels.
C - Utility OIL JAR +15 (+15 per level) armor while sliding on oil, +1 charge every 2 levels.
V - Special SECOND HELPING
Ancient Scepter: FULL COURSE MEAL
+1 boosted cast every 2 levels, +10% (+10% per level) damage of boosted casts.
V - Special COOK
Ancient Scepter: BUFFET
+1 (+1 per level) hits, +10% (+10% per level) chance for a cooked customer to serve an extra meal.
Commando
Slot Skill Per level
Z - Primary Double Tap +8% (+8% per level) skill attack speed, +10% (+10% per level) chance to fire a second bullet.
X - Secondary Full Metal Jacket +15% (+15% per level) skill damage, +1 bullet per shot every 2 levels.
X - Secondary Combat Knife +20% (+20% per level) knife slash size, +2 (+2 per level) Rusty Knife bleeds on hit.
C - Utility Tactical Dive +0.2s (+0.2s per level, up to 1s) invulnerability after the roll, +10% (+10% per level) movement speed for 2s after the roll.
C - Utility Tactical Slide +15% (+15% per level) attack speed while sliding, +1 charge every 2 levels.
V - Special Suppressive Fire
Ancient Scepter: Suppressive Barrage
+10% (+10% per level) skill damage, +2 (+2 per level) shots.
V - Special Point-Blank
Ancient Scepter: Lead Shot
+1 (+1 per level) pellets, +15% (+15% per level) spread range.
Drifter
Slot Skill Per level
Z - Primary Blunt Force +15% (+15% per level) hit size, +10% (+10% per level) chance for a hit to knock out extra scrap.
X - Secondary Cleanup +1 (+1 per level) projectiles, +10% (+10% per level) chance to spawn a special projectile.
X - Secondary Scrap Cube +15% (+15% per level) cube push speed, +20% (+20% per level) cube landing blast size.
C - Utility Suffocate +1 (+1 per level) scrap from each consumed enemy, +1 charge every 2 levels.
C - Utility Tornado Slam +15 (+15 per level) armor while spinning, +1 charge every 2 levels.
V - Special Salvage
Ancient Scepter: Recover
+1 item every 2 levels, +10% (+10% per level) chance to raise an item's rarity by one tier.
V - Special Recycle
Ancient Scepter: Rebuild
+15% (+15% per level) chance to raise an item's rarity by one tier, +15% (+15% per level) chance for an extra temporary copy.
Enforcer
Slot Skill Per level
Z - Primary Riot Shotgun +10% (+10% per level) skill damage, +20% (+20% per level) range.
Z - Primary Shrapnel Grenade +1 (+1 per level) grenades in the launcher, +15% (+15% per level) blast radius.
X - Secondary Shield Slam +20% (+20% per level) hit size, +0.25s (+0.25s per level, up to 1.5s) stun.
X - Secondary Shield Tackle +15% (+15% per level) dash speed, +20% (+20% per level) hit size.
C - Utility Protect and Serve +15 (+15 per level) armor in the stance, -8% (-8% per level) shotgun cooldown in the stance.
V - Special Crowd Control +15% (+15% per level) blast radius, +0.5s (+0.5s per level, up to 2s) stun.
V - Special Disperse +20% (+20% per level) blast size, +0.25s (+0.25s per level, up to 1.5s) stun.
V - Special Evacuate +20% (+20% per level) blast size.
V - Special Tear Gas +15% (+15% per level) blast radius.
Engineer
Slot Skill Per level
Z - Primary Tri-nade +1 grenade every 2 levels, +15% (+15% per level) blast radius.
Z - Primary Mortar Barrage +10% (+10% per level) blast radius, +1 shell per volley every 2 levels.
X - Secondary Bounding Mine +1 (+1 per level) mines per drop.
X - Secondary Shockwave Mine +1 (+1 per level) mine triggers, +20% (+20% per level) blast radius.
C - Utility Thermal Harpoons +10% (+10% per level) skill damage, +1 (+1 per level) harpoons per volley.
V - Special Auto Turret
Ancient Scepter: Auto Turret Mk. 2
+15% (+15% per level) turret attack speed, +1 charge every 2 levels.
V - Special V.0.2 Prototype Laser Turret
Ancient Scepter: V.0.5 Beta Laser Turret
+15% (+15% per level) turret charge speed, +20 (+20 per level) turret armor.
HAN-D
Slot Skill Per level
Z - Primary HURT +20% (+20% per level) hit size, +10% (+10% per level) chance for a hit to make a drone.
X - Secondary DRONE - HEAL +1 (+1 per level) charges, +25% (+25% per level) drone healing.
X - Secondary DRONE - SPEED +1 (+1 per level) charges, +2s (+2s per level) drone attack speed duration.
X - Secondary DRONE - BLAST +1 (+1 per level) charges, +20% (+20% per level) blast radius.
C - Utility OVERCLOCK +15 (+15 per level) armor during Overclock, +0.5s (+0.5s per level) Overclock duration.
V - Special FORCED_REASSEMBLY
Ancient Scepter: UNETHICAL_REASSEMBLY
+20% (+20% per level) hit size, +0.25s (+0.25s per level, up to 1s) stun.
V - Special DISASSEMBLE
Ancient Scepter: DISMANTLE
+1 (+1 per level) hits, +15% (+15% per level) hit size.
Huntress
Slot Skill Per level
Z - Primary Strafe +10% (+10% per level) skill damage, +1 arrow every 2 levels.
Z - Primary Pierce +20% (+20% per level) skill damage, +20% (+20% per level) arrow size.
X - Secondary Laser Glaive +1 (+1 per level) bounces, +20% (+20% per level) damage per bounce.
X - Secondary Laser Cyclone +10% (+10% per level) skill damage, +20% (+20% per level) cyclone size.
C - Utility Blink +1 (+1 per level) charge.
C - Utility Warp Dart +25% (+25% per level) landing blast radius, +0.5s (+0.5s per level) invulnerability after the teleport.
V - Special Cluster Bomb
Ancient Scepter: Mk7 Rockeye
+2 (+2 per level) bomblets, +15% (+15% per level) bomblet damage.
Loader
Slot Skill Per level
Z - Primary Knuckleboom +15% (+15% per level) hit size, +10% (+10% per level) chance that a punch knocks enemies up.
Z - Primary Bullet Punch +15% (+15% per level) punch charge speed, +20% (+20% per level) hit size.
X - Secondary Debris Shield +0.25s (+0.25s per level, up to 1s) shield duration, +10% (+10% per level) movement speed while shielded.
X - Secondary Short Circuit +20% (+20% per level) hit size, +1 aftershock every 2 levels.
C - Utility Hydraulic Gauntlet +15 (+15 per level) armor for 2s after the pull, +1 charge every 2 levels.
V - Special M440 Conduit
Ancient Scepter: M700X Discharge Conduit
+1s (+1s per level) lightning duration, +20% (+20% per level) lightning thickness.
V - Special S260 Conduit
Ancient Scepter: S260 Overload Conduit
+20% (+20% per level) beacon radius, +10% (+10% per level) attack speed near the beacon.
Mercenary
Slot Skill Per level
Z - Primary Laser Sword +15% (+15% per level) hit size, +10% (+10% per level) chance to stun for 0.75s.
X - Secondary Whirlwind +20% (+20% per level) hit size, +1 slash every 2 levels.
X - Secondary Focused Strike +10% (+10% per level) chance to strike as if parried, +20% (+20% per level) hit size.
C - Utility Blinding Assault +1 extra dash every 2 levels, +0.1s (+0.1s per level, up to 0.5s) invulnerability after the dash.
C - Utility Skyward Assault +15% (+15% per level) attack speed for 2s after the slam, +1 charge every 2 levels.
V - Special Eviscerate
Ancient Scepter: Massacre
+10% (+10% per level) skill damage, +1 (+1 per level) slashes.
V - Special After-Image
Ancient Scepter: Between Time
+1 echo per hit every 2 levels, +0.5s (+0.5s per level) after-image duration.
Miner
Slot Skill Per level
Z - Primary Crush +15% (+15% per level) hit size, +20% (+20% per level) heat gained on hit.
Z - Primary Throwing Axe +1 pickaxe every 2 levels, +20% (+20% per level) pickaxe size.
X - Secondary Drill Charge -15% (-15% per level) heat spent while drilling, +20% (+20% per level) drill reach.
X - Secondary Drill Dash +20% (+20% per level) hit size, +15% (+15% per level) drilling speed.
C - Utility Backblast +5% (+5% per level) heat on use, +1 charge every 2 levels.
C - Utility Burnout +20% (+20% per level) blast radius, restores 15% (+15% per level) of max health.
V - Special To The Stars
Ancient Scepter: Starbound
+1 (+1 per level) explosions, +15% (+15% per level) blast size.
Pilot
Slot Skill Per level
Z - Primary Clusterfire +15% (+15% per level) range, +1 bullet in the piercing shot every 2 levels.
Z - Primary Rapid Fire +10% (+10% per level) skill damage, +10% (+10% per level) critical strike chance.
X - Secondary Target Acquired! +20% (+20% per level) shot width, +20% (+20% per level) lock-on angle.
C - Utility Rapid Deployment +15 (+15 per level) armor under the parachute, +1 charge every 2 levels.
C - Utility Aerobatics +0.2s (+0.2s per level, up to 1s) invulnerability after the dash, +15 (+15 per level) armor while clinging to a wall.
V - Special Airstrike
Ancient Scepter: Air Raid
+1 bomb every 2 levels, +20% (+20% per level) blast radius.
V - Special Aerial Support
Ancient Scepter: Aerial Barrage
+2 (+2 per level) airstrike blasts, +20% (+20% per level) blast radius.
ROBOMANDO
Slot Skill Per level
Z - Primary SINGLE FIRE +10% (+10% per level) skill damage, +10% (+10% per level) chance to stun for 0.5s.
X - Secondary DE-ESCALATE +20% (+20% per level) charge range, +0.25s (+0.25s per level, up to 1.5s) stun.
C - Utility EVASIVE MANEUVER +0.2s (+0.2s per level, up to 1s) to the maneuver's invulnerability, +1 charge every 2 levels.
V - Special RE-WIRE
Ancient Scepter: OVER-WIRE
+10% (+10% per level) chance to double a chest's output, +10% (+10% per level) chance to get a temporary item.
Sniper
Slot Skill Per level
Z - Primary Snipe +10% (+10% per level) skill damage, +25% (+25% per level) time the reload marker spends in the perfect zone.
Z - Primary Improvise +20% (+20% per level) hit size, +10% (+10% per level) chance to stun for 0.5s.
X - Secondary Steady Aim +15% (+15% per level) aiming speed, -15% (-15% per level) damage lost per enemy pierced.
X - Secondary Quickscope +20% (+20% per level) reticle size, +10% (+10% per level) critical strike chance.
C - Utility Military Training +15% (+15% per level) attack speed for 2s after the backflip, +1 charge every 2 levels.
C - Utility Heavy Recoil +0.2s (+0.2s per level, up to 1s) invulnerability after the shot, +20% (+20% per level) shot width.
V - Special Spotter: SCAN
Ancient Scepter: Spotter: ISOLATE
+15% (+15% per level) chance the Spotter marks a new target when its target dies, +10% (+10% per level) damage to the Spotter's target.
Player drone

A player who dies while an ally lives becomes a drone. The drone's level is every point the player spent; after the revival the skill levels are back as they were.

Slot Skill Per level
Z - Primary Fire +20% (+20% per level) skill damage, heals the nearest ally for 10% of the damage dealt.
Moded

Survivors from other mods get a generic bonus, by slot:

Slot Per level
Z - Primary +15% (+15% per level) skill damage.
X - Secondary +10% (+10% per level) skill damage, -8% (-8% per level) cooldown.
C - Utility -10% (-10% per level) cooldown, +1 charge every 2 levels.
V - Special +10% (+10% per level) skill damage, -8% (-8% per level) cooldown.

Your own upgrades for your survivor's skills: For modders.


Console commands

Open the console with Shift + ~.

spp_status - What loaded, how many skills other mods registered, this machine's network role, the team level, your free points and the level of each of your skills.
spp_points [n] - Host or offline: gives every player n skill points (1 by default; a negative number takes them away).

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