Version 0.2.0
Changelog:
- Added full support for MacOS
- Added OHKO Mode
- Changed name of bomb 2.1 from "Double Trouble" to "Make it Double"
- Changed logic for bomb 6,1 The Final Challenge; it nows requires 7 Time++ instead of 6
- Changed logic for bomb 2.6 Speedster I; it is now 1 [Button, Wires, Keypad], 1 Memory and 1 [WoF, Simon, Maze]
- Added support for Unicode characters in the Expert Manuals
- Fixed Last bomb never being considered in logic in-game when "Hardlock Modules" was on
- Fixed the rule seed showing with Solve-Explode-Retry
- Added In-game Text for checks
- Added a warning in-game when the rule seed should be randomized but the Rule Seed mod wasn't found
- Added a text for reason that a bomb is locked
Manuals can be found here