You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
FLVER mesh is_bind_pose renamed to is_dynamic to match SoulsFormats better.
FLVER mesh properties (is_dynamic, default_bone_index, etc.) moved from Blender materials to FLVER properties.
FLVER properties can specify a global default for these (for all meshes) or a per-mesh (i.e. per-material) list.
This allows FLVER materials to be merged more easily across opened models.
Fixed:
Import error that occurs upon add-on installation for some users should now be fixed.
SciPy version fixed to 1.16.3 until SciPy fixes a "read-only array" bug in their latest version.
Snow material layouts/shaders for DSR fixed.
Demon's Souls (PS3) navmeshes export as big-endian.
Added:
Added a "Regenerate FLVER Materials" operator that will update shaders to the latest version of Soulstruct (for better appearance only).
Removed:
Removed "Blender Autocomplete 4.1" IDE folder that was getting impossible to maintain manually.
Developers should use fake-bpy-module from PyPI instead, plus the bundled scripts for adding Soulstruct types to it (and splitting up the massive bpy.types fake module for IDE memory limits).