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GrizzlyOne95 edited this page Oct 23, 2026 · 2 revisions

Battlezone 98 Modding Toolbox guides

These guides use the Toolbox UI checked on 23 October 2026: v0.1.30 for the starter guides and v0.1.29 for the mapping guides. The application code is the same in those two releases.

Start here

Each guide completes one small task. Use a working copy of your mod.

  1. Open a mod and test it: project folder, validation, deployment and logs.
  2. Find and fix a missing asset: follow a reference and check the correction.
  3. Replace one texture: convert to DDS, package it and test it.
  4. Extract a stock asset: find and extract one file from a ZFS archive.
  5. Make a tougher tank: edit a complete stock ODF and inspect its health value.
  6. Prepare a radio voice line: process a WAV, export timings and reference it from a unit.
  7. Publish a Workshop item: private first upload and updates to the same item.

Making a measured or symmetric map

The Toolbox can generate symmetric terrain, set world dimensions in metres, and exchange heightmaps with image and 3D editors. It does not have a general object-placement editor with X/Z entry boxes. Terrain symmetry does not place or mirror bases, scrap, spawns, or mission paths.

Start here:

  1. Create the world files.
  2. Generate symmetric terrain.
  3. Make measured terrain edits: the 5 m grid, 16-bit PNG editing, and OBJ editing.
  4. Check the finished map.

Get the Toolbox

Download it from GitHub Releases. For installation and running from source, see the repository README.

In the application, use the left sidebar to open the pages named in each guide. If the sidebar is hidden, click ☰.

Page Use it for
World Builder Create world files; convert PNG/OBJ terrain; paint terrain; inspect a mission overlay.
Generate Terrain Generate a new heightmap with a seed and symmetry setting.
Heightmap Convert Convert legacy HGT ↔ Redux HG2, or rebake lighting. PNG and OBJ controls are inside World Builder, under HG2 Management.

The guides describe terrain authoring and checks. They do not replace creating and testing a mission in Battlezone.

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