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Second Release: Checkpoint update

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@GustavoLR548 GustavoLR548 released this 09 Dec 20:48
· 11 commits to main since this release
a1c6c40

Checkpoint Feature

New feature added, now the stopwatch can also keep checkpoints, or in other words, you can split the elapsed time when running the stopwatch. This new function will return both the elapsed time and the difference between the current elapsed time and the previous checkpoint (if there is any) for you. You can also retrieve the checkpoint information using the "new_checkpoint" signal.

Obs.: Please note that some small errors can occur in the times calculated. I believe this is caused by the fact that mathematical operations using float in the Godot Engine can generate small errors and so we don't have any control of these errors.

checkpoint

  • New checkpoint feature
  • Updated demo for demonstrating checkpoint
  • New icon for Stopwatch (svg instead of png)