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Added specific TNT properties [see the wiki]: some new properties have been added specifically for TNT. They can be used in the same entity "Properties" section that all explosive entities have. Some of these entities are:
MinimumTravelDistanceToDamageBlocksUnderwater: it allows to set a minimum distance that a primed TNT must travel after it is primed in order to enable underwater damage. This is a workaround for vanilla TNT cannons blowing up after enabling ExplosionDamageUnderwaterBlocks. You can set a minimum distance (like 10) so that propellant TNT does not damage the cannon, but still propel the projectile TNT.
SnapToBlockGridOnPriming: stops primed TNT from moving from its position, allowing to keep primed TNT aligned with the block grid.
DisableExplosionChaining: allows to disable explosion chaining, i.e., TNT won't be primed by other exploding TNTs.
Added OnHit and OnBreak particles [see the wiki]: until now, the entity material Particles section allowed to configure particles that spawn when a block is broken. This stays as the default behavior, but you can now configure particles when a block is hit by the exploding entity too.
Fix boss bar duration not being properly computed: while a duration could be used for configuring the checktool's boss bar, the real duration did not match the specified one. It is fixed now.
Compatibility rework: to ensure the plugin will continue running in different server implementations (such as Paper, after their hard-fork on Spigot), we have reworked our compatibility layers. Now, paper-based servers will load an specific compatibility layer, allowing to leverage Paper-only features.
Minor improvements
Server support
Bukkit-based server 1.8 - 1.21.8 (Bukkit, Spigot, Paper...) [Download]