Skip to content

v1.2.2 - Dynamic Shader Parameters

Choose a tag to compare

@GuillermoOM GuillermoOM released this 04 Jun 00:10
· 93 commits to master since this release

Features and Fixes

  • Added dynamic parsing of shader parameters from HWRM pipelines (.prog / .fx files).
  • Now you can link the shader directory from HWRM and your mod for the editor to dynamically read all available shaders to use on materials, as well as all texture mapping types.
  • The Texture Group assignments dynamically inject expected textures (like _SCORCHED, _ENV0, _MASK) seamlessly.
  • Fixed the shader path directory selection.