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Viewport Gizmo Dragging: Added the ability to seamlessly move and rotate joints directly in the 3D viewport using a visual gizmo.
Animations Gizmo Dragging: Dragging of keyframed joints in the viewport for improved animation editing experience.
New Weapon Assembly: Improved weapon assembly following the weapon structure standards for HWRM. Following this structure: Position -> [Direction, Latitude -> [Muzzle], Rest]
Texture Group inspector fixes: Fixed some small bugs on changing types, now will properly load all existing types from shaders in the directory path linked in config.
And other minor visual adjustments...
Current Issues
Saving HOD from Imported DAE: Importing a DAE and saving directly as HOD will make a broken HOD file that will crash the game. I recommend importing the DAE file and exporting the nodes as JSON, exporting OBJ and Materials then creating a new HOD with everything imported back (not DAE).