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v1.2.3 - Viewport Gizmo Dragging and Bugfixes

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@GuillermoOM GuillermoOM released this 04 Jun 06:33
· 80 commits to master since this release

What's Changed

  • Viewport Gizmo Dragging: Added the ability to seamlessly move and rotate joints directly in the 3D viewport using a visual gizmo.
  • Animations Gizmo Dragging: Dragging of keyframed joints in the viewport for improved animation editing experience.
  • New Weapon Assembly: Improved weapon assembly following the weapon structure standards for HWRM. Following this structure: Position -> [Direction, Latitude -> [Muzzle], Rest]
  • Texture Group inspector fixes: Fixed some small bugs on changing types, now will properly load all existing types from shaders in the directory path linked in config.
  • And other minor visual adjustments...

Current Issues

  • Saving HOD from Imported DAE: Importing a DAE and saving directly as HOD will make a broken HOD file that will crash the game. I recommend importing the DAE file and exporting the nodes as JSON, exporting OBJ and Materials then creating a new HOD with everything imported back (not DAE).