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v1.2.7 - Mesh MTL Import, Add Node & Engine Nozzle Fixes
Mesh OBJ imports now bring their materials with them, and hierarchy editing fixes cover auto-named node types and engine nozzles.
Mesh OBJ/MTL import
usemtlgroups in imported OBJ files are preserved as separate mesh parts. Existing HOD materials are reused by name; otherwise a placeholder material is created.- Added Import MTL Materials to the mesh inspector. It matches
newmtlnames to HOD materials and resolves eachmap_Kdpath by filename against textures already loaded in the HOD, ignoring folders, extensions,_DIFF, and compression suffixes. - MTL import never reads image files from disk. If no loaded texture matches, the existing material texture assignment is kept and the missing texture is listed in the import report.
Hierarchy fixes
- Add Node is now enabled for auto-named node types (
collision,engine_nozzle, and the repair/capture/salvage point templates), which hide the Node Name field. - Deleting an engine nozzle row now removes its backing joint and the attached burn, glow, shape, and nav-light data instead of leaving the model unchanged.