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Version 1.2.9

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@GuillermoOM GuillermoOM released this 25 Oct 20:39
· 15 commits to master since this release
  • Correct per-shader texture slots from SHADERS.MAP ground truth: ship/matte/badge/bay keep 4 slots (REFL is a channel packed inside the glow texture, not a texture; SPEC on ship is likewise a glow channel), shipglow/badgeglow restored to 5 slots in real order (diffuse, spec, glow, team, normal) so texture-group changes no longer silently drop SPEC/TEAM/NORM on save, badge restored to 4 slots
  • Thruster off-state textures keep canonical HOD names ($diffuseOff/$glowOff); removed the invented $specular param name
  • Background shader families (bg_planet/planetmelt/moon/cosmic, fx, dust, nis) now expose their real slots; thruster DIFX/GLOX and bg CLD1/WARP/PROG/MASK suffixes recognized
  • Viewport preview keeps thruster ON-state textures visible and no longer misroutes SPEC maps
  • If a shipglow/badge material lost SPEC/TEAM/NORM bindings in a previously saved file, reload the original HOD and re-apply the texture group