v0.17.0
·
1 commit
to palworld-1.0
since this release
Paldeck v0.17.0
Paldeck 0.17.0 adds a save-safe player inventory workspace and completes the planned Palworld 1.0 feature set.
Added
- Direct Inventory navigation for the selected player.
- All six player inventory sections: bag, drop slots, key items, weapons, armor, and food.
- A searchable catalogue of 2,372 Palworld 1.0 item records with English, French, and Simplified Chinese names and descriptions where available.
- Adding ordinary items to the main bag, including automatic stack merging and multi-stack placement.
- Quantity editing and removal for existing ordinary item stacks.
- Advanced catalogue visibility for protected dynamic and disabled records.
Save safety
- Inventory containers are decoded only when Inventory is opened, avoiding a large load-time and memory penalty on dedicated servers.
- Capacity and maximum-stack limits are validated before any change is applied.
- Weapons, armor, accessories, eggs, and other items with linked dynamic records remain visible but read-only. Paldeck does not create an incomplete item that could damage a save.
- Unknown fields, custom version data, slot trailers, and untouched dynamic records are preserved.
Validation
- Thirteen automated unit tests cover inventory map round trips, stacking, capacity failures, quantity changes, removal, dynamic-item protection, and current 1.0 catalogue records.
- A copied Palworld 1.0 dedicated-server save successfully created a new World Tree Holy Water slot, wrote the full world, reopened it, and preserved the existing linked weapons unchanged.
- The existing reported 93 MB decompressed dedicated-server save successfully decoded all 19,066 item containers through the lazy parser.
- The Vue production build and desktop browser workflow completed without console errors.
Stop Palworld or the dedicated server and back up the complete world folder before editing.