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Releases: GungnirIncarnate/MetalFarmMania

MetalFarmMania-V0.1.2

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@GungnirIncarnate GungnirIncarnate released this 30 May 04:36

Bug fixes for resources that aren't stored in the same file locations as most over resources (Like the Axum Bioprint Culture)

Full Changelog: v0.1.1...v0.1.2

MetalFarmMania-V0.1.1

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@GungnirIncarnate GungnirIncarnate released this 29 May 05:20
  • Added friendly name support for custom recipes

Full Changelog: v0.1...v0.1.1

MetalFarmMania-V0.1

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@GungnirIncarnate GungnirIncarnate released this 27 May 02:22

MetalFarmMania v0.1.0

Initial public release of MetalFarmMania for Subnautica 2.

Highlights

  • Adds configurable Metal Farm recipes through a JSONC config file.
  • Supports custom inputs and multiple outputs per recipe.
  • Supports per-output yield and drop chance.
  • Supports growth speed presets and custom per-entry growth times.
  • Includes multiplayer support notes for host/client behavior.

Notes

  • Only the host needs the mod for custom Metal Farms to produce correct outputs.
  • Other players can still harvest the custom outputs.
  • Players who want to insert custom items and see timers should install the mod too.

Known Issue

  • Items that share gameplay tags may be accepted into a Metal Farm even when they are not the exact configured input item.
  • Growth only works with the exact required item.
  • Example: regular Fins may be required even if Improved Fins can be inserted.