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EHR v4.4.0

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@Gurge44 Gurge44 released this 08 Aug 19:16

Thank you so much for finding and using EHR!

Note

Before you begin reading the release notes or scroll down just to get the zip or the dll, I want to point out that today is the BIRTHDAY of this mod! Yes, it was exactly one year ago when I first built this project.... and man, this was a long journey, and I can't believe I'm still here as the main developer. This would NOT have been possible AT ALL without YOUR support! I cannot thank you all enough who are reading this right now, or just vibing in the discord server, or just playing the mod without hosting, or just giving ideas for improvements and/or roles... whatever you do, it doesn't matter, because I don't need money or additional help to keep developing. All I need is YOUR beautiful feedback and that keeps me motivated. If someone asked me 1 year ago, "Do you think that in 1 year, you'll have an amazing discord community, streamers who play with your mod every week, and lots of motivation to still keep going?", I would've said "in my dreams, of course". But here am I.... My dream literally came true.... it's not a dream anymore, it's real life. Adding onto it, I am literally not playing Among Us since about one year too. When I started working on this mod, my goal was to create something that I would enjoy playing, where everything goes how I want it to, without having to wait for other developers to code what I want... and this isn't how it turned out... and honestly, I can thank for everyone who changed my mind on this project, since now it doesn't really matter what I would like, what matters is what YOU would like. And I'm just here as an intermediary. You give the suggestion, I code it, and you get to play it. And I don't want anything in return. Other than the bugs I created meanwhile. Because yes, I'm human, and I didn't use ChatGPT or Copilot to write this message. This is what I wrote, and this is what came to my mind first. Once again, I don't know what I can do to thank all my users for being open to new things and not tunnel visioning on one single thing. If you're reading this, it means you've discovered my mod. And that means, you at least are curious about what I do. And that takes you to about the top 8% of all humans on this entire planet. Be proud of yourself. I love you all. Thank you for reading this additional message. No, there's no TL;DR. If it's too long and you didn't read it, it's your loss.

Onto the usual stuff

Caution

  • Phantom is broken for impostor-based non-impostor roles
  • The modded protocol is partially broken. This issue is beyond our control, and the fix is awaited from InnerSloth. This causes the following problems: After 7-10 players join, a fortegreen player might appear, disconnecting the host. Players may spawn into the game incorrectly. Massive disconnects when a fortegreen player joins the lobby.
  • If you didn't already know, black screens are not my issue. It's an unfixable thing with the base game. InnerSloth doesn't care about mods. If they spent 5 seconds adding one more component to an if statement, this would be fixed. But they didn't and they probably never will.

Warning

Non-host modded clients may cause several issues in the game. It's best if only the host has the mod installed.

Tip

To create lobbies with more than 15 players, make one with 15 players first, then type /cs players {num} (replacing {num} with the number of players you want) in the chat.

Bug fixes

  • Fixed colors in Quiz Master questions (and clarified the role description)
  • Fixed a minor issue with Rogue
  • Fixed string junks
  • Fixed custom net objects not showing for modded clients
  • Fixed Necromancer, Deathknight and Renegade having tasks
  • Converted impostors now lose all impostor-only add-ons on conversion
  • Some fixes with Lyncher
  • Minor fix with the ejection text when the last crewmates are converted
  • Some fixes with pet assignment
  • Fixed Asthmatic suffix showing after death
  • Fixed Warlock cooldown timers not updating for vanilla players
  • Fixes with Coroner arrows
  • Fixed Augmenter dead target being teleported

Changes

  • EAC now detects more cheats
  • Performance improvement for Spurt
  • Insight now gets told of the discovered roles from the current round at the start of the next meeting in chat (as well)
  • Judge: Can trial Charmed players => Can trial Converted players
  • Improved taskbar text in Solo PVP and FFA for the host
  • Non-Impostors can no longer sabotage after dying
  • Bodyguard no longer protects against crewmate killers
  • Stressed is now removed from players that get converted
  • All Impostors can now be Sidekicked
  • Improvements in Hot Potato
  • Gangster cannot get Egoist
  • Asthmatic suicide death reason is now Asthma
  • Markseeker target cannot be guessed after being revealed
  • Players in custom teams that cannot win with their original team now have their own count type
  • (Custom) Hide And Seek game mode end reasons are now accurate + dead players completing tasks no longer reduces the game timer
  • Added a notice at the end of role descriptions if the role requires the player to use their pet button as their kill button according to the host's settings
  • Disable Task Win If All Crewmates Are Converted => Disable Task Win If All **Alive** Crewmates Are Converted

New game mode: Capture The Flag

  • There are two teams: Yellow and Blue.
  • Each team has a flag in their base.
  • The goal is to capture the enemy's flag and bring it back to your base.
  • The first team to capture the enemy's flag wins!
  • You can grab the flag by petting your pet near it.
  • Players can be tagged by the enemy team, which will send them back to their base or kill them, depending on the settings.
  • Players who are carrying a flag cannot tag other players.

Additions

  • New role: Car (Crewmate)
  • New role: Catcher (Crewmate)
  • Solo PVP: you can now get defense points
  • Role categories...... yes that useless stuff (from my POV) that you people all love so much for some reason
  • Jackal setting to global NK setting: Neutral Killers win by critical sabotage time limit if there are no Impostors alive
  • New role: Dad 💀 (Crewmate)
  • New setting for Visionary: Revert to the Loonie version of the role Chance of seeing all alignments on the start of the game

Note

You're probably wondering how I came up with these ideas where one is dumber than the other..... well I actually did an event where everyone could submit one suggestion that would get added into this version GUARANTEED. Join the discord server to not miss the next event!

  • Abyssbringer now has a suffix telling all active black holes and the number of players each of them consumed
  • New global setting: Neutrals know each other
  • New settings for Lovers:
    • If Both Lovers are Crewmates, they always win with Crewmates
    • If one Lover dies, consequence for the other Lover (Nothing/Suicide/Halved Vision)
      • (if set to Suicide) Suicide happens (Immediately/When the next meeting starts/When the next meeting ends)
  • Romantic arrow setting is now separated for target=>Romantic and Romantic=>target
  • New role: Framer (Impostor)
  • New role: Backstabber (Neutral)
  • New settings for Detective:
    • Can find the cause of death
    • Can find the dead player's add-ons
    • Can find how long ago the player died
  • New setting for Abyssbringer: Black Hole Consuming Radius
  • New global setting (under Show Role Info to Unmodded Clients Round 1): Show Long Role Descriptions instead of Short ones
  • New setting for Amnesiac: Can Remember Crewmate Power Roles
  • New setting for Councillor: Maximum Meeting Kills Per Meeting

GitHub changelog

What's Changed

Full Changelog: v4.3.0...v4.4.0