EHR v4.5.0
Thank you so much for finding and using EHR!
Caution
- Phantom is broken for impostor-based non-impostor roles
- The modded protocol is partially broken. This issue is beyond our control, and the fix is awaited from InnerSloth. This causes the following problems: After 7-10 players join, a fortegreen player might appear, disconnecting the host. Players may spawn into the game incorrectly. Massive disconnects when a fortegreen player joins the lobby.
Warning
Non-host modded clients may cause several issues in the game. It's best if only the host has the mod installed.
Tip
To create lobbies with more than 15 players, make one with 15 players first, then type /cs players {num} (replacing {num} with the number of players you want) in the chat.
Bug fixes
- Fixed black screens in the Capture The Flag game mode
- Fixed Sidekick not promoting to Jackal on Jackal death
- Fixed Lovers setting not working when
If one Lover dies, consequence for the other Loverwas set toHalved Vision - Fixed Lovers suicide not working when one Lover was ejected
- Fixed Executioner not getting crewmates as a target
- Fixed Necromaner, Deathknight and Renegade not being able to use their pet button as their kill button
- Fixed players ignoring Detour when using pet button as kill button
- Fixed players with Engineer-based roles that were previously Amnesiac not being able to vent
- Fixed Abyssbringer black holes not disappearing instantly when a meeting starts
- Fixed some issues with Asthmatic
Changes
- Capture The Flag: Players now use the
Unshiftbutton instead of pets - Improved role/add-on conflicts
- To prevent black screens, the ejection screen shows a tied vote when there is 1 impostor left. (Players still get ejected, this is just visual.)
- Executioner and Lawyer now get a notify when their role changes
- Vanilla players in FFA now do direct kills to make it more fair
- Improved the taskbar display for Solo PVP
- If you type an invalid argument for a chat command as a modded client, the argument name and description will turn orange/red, and if the argument is verified (correct), it turns green/cyan
- New command:
/os {chance} {role}for quickly enabling or disabling a role or an add-on without having to search for it in the settings UI. Usage example:/os 15 evolver- this will set the spawn chance of the Evolver role to 15%. - Due to a high rate of black screens for ghost roles, all non-modded players who have ghost roles will always reset their camera after each meeting. What does this mean? They will see a kill animation of themselves, only visible to them, and their own dead body at the meeting table, also only visible to them. After that, they see a reactor-flash. This makes it so they're no longer frozen with a black screen.
- Infection is now the real killer for everyone when they win (adds to their kill count)
- Improved the look of the role summary on the end screen for modded clients
The dev birthday game mode: Natural Disasters
Note
Today, August 22, is my birthday! - Yes, it's me, the main developer, writing the release notes! - To celebrate, I added this new full chaotic game mode.... have fun!
- In the Natural Disasters gamemode, the map is filled with natural disasters. You have to survive them all and be the last player alive to win!
- List of all Natural Disasters and their effects:
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- Earthquake: The ground shakes, making it hard to move.
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- Meteor: A meteor falls from the sky, killing players in a certain range.
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- Volcano Eruption: Lava flows from one spot, killing players.
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- Tornado: Players are sucked into the tornado and die.
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- Thunderstorm: Lightning strikes outside of rooms, killing players that it hits.
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- Sandstorm: Sand blows, making it hard to see.
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- Tsunami: A giant wave comes moving in a specific direction, drowning players that are on the way.
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- Sinkhole: The ground collapses, killing players in range and any players that enter this range in the future.
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- Building Collapse: A building on the ship collapses, killing everyone inside it. Collapsed rooms cannot be entered in the future.
New roles and add-ons
- Whisperer (Crewmate role)
- Assumer (Impostor role)
- Deadlined (Global add-on)*
- Tank (Neutral role)*
- Journalist (Crewmate role)*
- Grappler (Crewmate role)*
- Hypnotist (Impostor role)*
- Negotiator (Crewmate role)*
*I took the idea for this role/add-on from the TOHO discord server, check out this mod too!
GitHub changelog
What's Changed
- Fix cno hidden by @Ultradragon005 in #158
- Trust me, it's better by @HyperAtill in #159
- Update ChatCommandPatch.cs by @HyperAtill in #160
- New Crowdin updates by @Gurge44 in #157
Full Changelog: v4.4.1...v4.5.0