EHR v4.6.0
Thank you so much for finding and using EHR!
Caution
- Phantom is broken for impostor-based non-impostor roles
- The modded protocol is partially broken. This issue is beyond our control, and the fix is awaited from InnerSloth. This causes the following problems: After 7-10 players join, a fortegreen player might appear, disconnecting the host. Players may spawn into the game incorrectly. Massive disconnects when a fortegreen player joins the lobby.
Warning
Non-host modded clients may cause several issues in the game. It's best if only the host has the mod installed.
Tip
To create lobbies with more than 15 players, make one with 15 players first, then type /cs players {num} (replacing {num} with the number of players you want) in the chat.
Bug fixes
- Custom Hide And Seek no longer crashes when the host uses
/setrole - Fixed Renegade and Sidekick sometimes not being able to kill by using pet buttons
- Fixed GM host getting basis changing add-ons (Nimble, Physicist, Noisy, Finder, and Bloodlust)
- Minor fixes for Dad and Deadlined
- Fixed FFA not working, at all
- Fixed Agent not having Hider's role color for others in custom Hide And Seek
- Fixed ghost roles' team info disappearing when modifying their spawn chances in the settings
- Fixed players having kill cooldowns in the Speedrun game mode
- Fixed Autocrat teleporting players even after dying
- An attempt was made to fix players sometimes being stuck when the game mode is Natural Disasters
- Possibly fixed building collapses in Natural Disasters
- Possibly fixed "Died First in Last Game"
- Fixed Investigator not having the cooldown reset after revealing someone if pets are used
- Fixed Mechanic not working for Airship reactor and Fungle doors (from: TOH)
- Fixed role text font size for Investigator
Changes
- If Romantic's partner was Cultist, Romantic now gets the Charmed add-on on top of turning into Ruthless Romantic
- Improved the F1 hotkey role description for modded clients (from: TONX)
Note
You now need to HOLD down the F1 key while you're reading your role description!
- Removed the F2 and F3 hotkeys since F1 now displays all information
- Switched to using Mini.RegionInstall for adding custom/modded servers/regions
- When a player tries to use their ability while it's on cooldown, the timer flahes red/yellow for modded clients, vanilla players get a notify "Ability on cooldown!"
- Stealth cannot get Swift
- When the President reveals, on top of the decree usage message, everyone gets an additional message saying who the President is
- President being converted is also true when they're Bloodlust
- Improved the code for instantly fixing sabotages (from: TOH)
- If pets are used, Witch can pet their pet to switch actions (Spell/Kill) (if not using double click)
- When Amnesiac remembers a recruiting role, their ability use limit is set to 0
Additions
- More settings for the Natural Disasters game mode:
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Limit Maximum Active Disasters at Once
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Maximum Active Disasters at Once
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When the Limit is Reached:Only Spawn Instant Disasters/Remove Random Disaster/Remove Oldest Disaster
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Prefer Removing Thunderstorms
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- Spawn chance setting for each natural disaster
Note
The spawn chance settings are just weights, they don't need to add up to 100%.
- New commands:
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/mute {id} [duration]- Mutes someone. Muted players can't chat. Everyone is unmuted on game start.{id}should be the ID of the player you want to mute.[duration]is an optional parameter specifying the duration of the mute. If left blank, it defaults to 60s. Can be used in lobby by host and moderators, or in game after dying by the host.
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/unmute {id}- Unmutes someone. Can be used by the host, only.
- New role: Gaslighter (Neutral)
- New role: Technician (Neutral) (idea from: PL)
- New setting for Romantic:
Romantic gets the converted add-ons of their partner - New setting for Hypnotist:
Process reports that were blocked during hypnosis after the hypnosis expires(prevents report button breaking for vanilla clients if they try to report during hypnosis) - New setting for Bloodmoon:
Targets Die on Meeting Call
GitHub changelog
What's Changed
- Update DevManager.cs by @HyperAtill in #163
- New Crowdin updates by @Gurge44 in #162
Full Changelog: v4.5.1...v4.6.0