EHR v5.1.0
Thank you so much for finding and using EHR!
Caution
- The modded protocol is partially broken. This issue is beyond our control, and the fix is awaited from InnerSloth. This causes the following problems: After 7-10 players join, a fortegreen player might appear, disconnecting the host. Players may spawn into the game incorrectly. Massive disconnects when a fortegreen player joins the lobby.
Tip
To create lobbies with more than 15 players, make one with 15 players first, then type /cs players {num} (replacing {num} with the number of players you want) in the chat. Note that you need to be on a modded server (Modded EU, Modded NA, Modded Asia, etc.)
Bug Fixes
- Fixed GM in game modes other than Custom HnS and Standard
- Fixed Lightning
- Minor fixes in the Capture The Flag game mode
- Fixed Provocateur short role info
- Hopefully fixed Natural Disaster despawning above the limit
- Fixed some invalid strings
- Fixed double stars showing incorrectly for Marshall
- Fixed vanilla players entering the correct room in the Room Rush game mode not seeing the room name / arrow in green
- Fixed ability use gain every 5s after finishing tasks sometimes not working properly
- Fixed the guesser UI for Lyncher
- Fixed no ability button showing for modded clients (and host) when using unshift triggers or as Changeling
- Backstabber suicide no longer counts as killing someone
- Fixed vent/SS notify for Sentry
- Fixed Werewolf causing black screen after the first meeting
Changes
- Added a notify for when a player changes roles mid-game
- Changed the character limit for chat messages to 1200 for both the host and modded clients
- Modded clients (and the host) now use enginner vent button in the Room Rush game mode
- Disregarded's body now cannot be used by Vulture, Altruist, Amnesiac and Coroner
- Lyncher can no longer get spaces and dashes from the role names as known characters
- In the Stop And Go game mode, the middle symbol was changed from ● to ⇅
- In Stop And Go, players now have a certain amount of lives. When, previously, someone would straight up die when moving in a direction with a red light, now they lose a life and stay alive. When the player loses all lives, they die. The amount of lives each player has is up to the host. Default is 3.
- Changed the main menu credentials style to the same as in TONX
- Specific tasks can be disabled in all game modes
- The Fuel Engines task is always disabled in the Stop And Go and the Speedrun game mode
- The Clean Vent task is always disabled in the Room Rush game mode
Achievements! (94)
- Brand new achievement system added to EHR!
- At the moment, there are 94 achievements available to make your games (as the host) even more fun!
- Just to let you know, the list of unlocked achievements is saved on your computer fully locally at
Among Us / EHR_DATA / Achievements.json. The mod does NOT connect to any API, database, or other online platform to track your progress. When updating to future versions, make sure to keep this file to keep your progress, or simply replace theEHR.dllfile I give you here with the old one inAmong Us / BepInEx / plugins / EHR.dll. Thank you and happy hunting! - I hope I don't have to say, but you do not gain anything specical for completing X number or all of the achievements, this was purely done for fun.
- You can use a new command,
/achievementsto view your progress.
New Roles and Add-ons
- New role: Leery (Crewmate Investigate)
- New add-on: Introvert (Global - Mixed)
- New add-on: Allergic (Global - Harmnful)
ATTENTION!
I've coded a discord bot that will send your lobby code to the EHR discord server once you make one. This is to help other players find EHR lobbies significantly easier. However, if you do NOT want the bot to share your lobby code in the EHR discord server, you can disable the Post the lobby code to the EHR Discord server setting under the System Settings tab in the settings UI. You can create a local game before an online lobby to disable this for even the first time.
Warning
This setting is ENABLED by default! However, since everyone (in theory) reads these release notes, I will assume all of you have read this notice, and I don't take any further responsibility regarding this topic. If you don't understand something, feel free to ask here in GitHub Issues or on the EHR discord server.
GitHub changelog
What's Changed
- 2 more people were added to EHR by @HyperAtill in #198
- 2 "false" were removed from EHR by @HyperAtill in #199
- New Crowdin updates by @Gurge44 in #197
Full Changelog: v5.0.2...v5.1.0