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Guribo edited this page Jul 3, 2026 · 4 revisions

FAQ

Can I use MeshColliders for occlusion?

Yes. MeshColliders work for occlusion. Make sure they are on the Environment layer.

How can I change the default/globally active settings?

  1. Navigate to your PlayerAudioController prefab in the scene
  2. Find Configurations/LocalConfiguration inside it
  3. Change its settings — this holds the active settings
  4. When using the menu: apply the same settings to Configurations/DefaultConfiguration
    • This allows resetting global settings back to your defaults

Where can I find the example prefabs?

In Packages/tlp.udonvoiceutils/Runtime/Prefabs/Examples:

  • VoiceOverrideTriggerZone — zone-based override
  • VoiceOverrideRoom — room with enter/exit
  • PickupMicrophone — mic pickup item

See Private Voice Channels for setup guide.

What VRChat SDK version do I need?

3.10.3 or higher. See Installation for details.

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