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Minimal Scene Setup
Guribo edited this page Jul 11, 2026
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- Installation complete — UVU package added to project
- In the Project window, search for
TLP_ - Filter results: In Packages
- Drag TLP_Essentials into your scene
- From the same search results, drag TLP_PlayerAudioController into your scene
- This is the core system — mandatory
- Alternatively use TLP_PlayerAudioCompleteWithUi if you want the settings menu
The minimum setup is complete. No player is affected by default.
From here you can:
- Modify global audio settings on the controller
- Add example prefabs from
Packages/tlp.udonvoiceutils/Runtime/Prefabs/Examples - Create custom solutions using UVU's audio override system
- Tutorial #1: Voice Override Zone — create your first override
- How to Set Up Voice Channels — set up audio zones
- Architecture
- Occlusion
- Voice Directionality
- Height Scaling
- Audio Processing Pipeline
- Private Voice Channels
- WorldAudio Subsystem
- WorldAudio Limitations
- Set Up Occlusion
- Set Up Voice Channels
- Set Up Reverb
- Set Up Height Scaling
- Set Up Voice Directionality
- Set Up Microphone
- Set Up WorldAudio Emitters
- Enable Debug Mode
- Tutorial #1: Custom Voice Override Zone
- Tutorial #2: Private Voice Channels
- Tutorial #3: Setting Up World Audio
- PlayerAudioController
- PlayerAudioOverride
- PlayerAudioOverrideList
- PlayerAudioView
- PlayerAudioConfigurationModel
- SyncedPlayerAudioConfigurationModel
- VoiceUtils
- IgnoredPlayers
- AudioObstacle
- DefaultPlayerOcclusion
- NullPlayerOcclusion
- PlayerOcclusionStrategy
- Privacy Channel Reference
- AdjustableGain
- DynamicPrivacy
- PickupMicrophone — MVC microphone system with MicModel/MicController/MicView
- VoiceOverrideTriggerZone
- VoiceOverrideRoom