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PlayerAudioOverride

Guribo edited this page Jul 5, 2026 · 3 revisions

PlayerAudioOverride

Packages/tlp.udonvoiceutils/Runtime/Core/PlayerAudio/PlayerAudioOverride.cs

The customizable override that modifies audio settings for a group of players.

Overview

The UdonSharpbehaviour PlayerAudioOverride provides custom:

  • a priority which determines whether a player is affected when added
  • voice audio settings (distance near/far, gain, volumetric radius, lowpass)
  • avatar audio settings (near/far radius, gain, spatialize, custom curves)
  • occlusion settings (environment + player occlusion, customizable layer mask)
  • directionality settings (listener + player directionality)
  • reverb settings (optional AudioReverbFilter)
  • private channel IDs and listening settings
  • can be enabled/disabled to temporarily add/remove its effect from all affected players
    • players can be added/removed from the component itself even when it is disabled, they will be affected as soon as the component is enabled again

Key Settings

General

Field Default Description
Priority 0 Higher priority overrides take precedence. Equal priority = last added wins.

Voice

Field Default Description
VoiceDistanceNear 0 Volume stays max when closer than this
VoiceDistanceFar 25 Beyond this distance, player can't be heard
VoiceGain 15 Volume increase in dB
VoiceVolumetricRadius 0 Range where voice is not spatialized
EnableVoiceLowpass true Muffle voice near max range

Avatar

Field Default Description
TargetAvatarNearRadius 0 Distance where avatar audio starts falling off
TargetAvatarFarRadius 40 Max distance avatar audio can be heard
TargetAvatarGain 10 Volume increase in dB
TargetAvatarVolumetricRadius 0 Range where avatar audio is not spatialized
ForceAvatarSpatialAudio false Force all avatar sources to spatialize
AllowAvatarCustomAudioCurves true Use custom audio curves on avatar sources

Occlusion

Field Default Description
OcclusionMask Environment + UI layers Layers that cause occlusion
OcclusionFactor 0 0 = off, 1 = fully occluded at current distance
PlayerOcclusionFactor 0 Occlusion when blocked by another player

Directionality

Field Default Description
ListenerDirectionality 0 1 = full reduction when listener faces away
PlayerDirectionality 0 1 = full reduction when emitter faces away

Privacy Channels

Field Default Description
PrivacyChannelId -1 Channel ID. -1 = no privacy (all affected players audible to all)
AdditionalPrivacyChannelIds null Extra channel IDs this override listens to
MuteOutsiders true Affected players can't hear non-affected players
DisallowListeningToChannel false Prevents local player from hearing others in the same channel

Events

Event When
LocalPlayerAdded Local player added to this override (may not be active if higher-priority override exists)
LocalPlayerRemoved Local player removed from this override

Related

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