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Privacy Channel Reference

Guribo edited this page Jul 5, 2026 · 5 revisions

Privacy Channel Reference

Technical reference for privacy channel configuration and behavior.

Configuration

Field Location Description
PrivacyChannelId PlayerAudioOverride Channel ID for this override. -1 = no privacy (always audible)
DisallowListeningToChannel PlayerAudioOverride If set, players with this override cannot hear outsiders

Known Limitations

Limitation Detail
One channel per player Each player can only be in 1 channel at any point in time
Delayed channel changes Entering or leaving a channel takes effect delayed depending on the PlayerAudioController update rate
Priority conflicts A player being added to an override does not prevent being added to a different override

Priority Conflict Example

Walking into a private channel with a microphone that has the same priority will replace the microphone effect with the private channel effect, as will picking up a microphone inside a room (with the same priority) override the room effect.

Solution: Give items that can be carried into other zones a higher priority so their effects stay active.

Minimum Requirements

Component Required Count
PlayerAudioOverride At least 1

Additionally, at least one component is required to add/remove players from the PlayerAudioOverride:

Component Add Mechanism Remove Mechanism Networking
PickupMicrophone Item pickup Item drop Manually synchronized
VoiceOverrideTriggerZone Player trigger enter Player trigger exit Local

Alternatively, you can integrate adding/removing of players into your own custom UdonSharpBehaviours. See the Tutorial #1 for examples.

See Also

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