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H2xDev
released this
12 Jan 14:45
Patch/v2.2.6 (#72)
* VMT: Fix shader material processing
* func_detail: Add lightmap unwrapping
* prop_static: Set GI mode to static
* light: Update ranges calculation
* Instances: Remove visibility range parameter definition
* prop_static: Move skins applying logic to prop_studio.gd
* Bump v2.2.6
* VMT: Add roughnessfactor2 support for blend materials
* VMT: Fix worldvertextransition material import
* VMF: Fix micro-seams during import
* prop_studio: Fix skin property
* VMT: Update transformer class
* VTF: Extend extensions to import in case VTF is not exist
* Entities: Update group assignment approach
* VMFEntityNode: Update output trigger processing
* VMT: Add material shading changing depending on VMT's shader
* VMT: Add mipmap support for VTF conversion
* VMF: Add option to enable double-sided shadow casting
* QoL: Add option to create blend materials
* VMT: Assign shading_mode only for StandardMaterial3D
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Co-authored-by: catperson6real-dev <catperson6yt.is.back@gmail.com>