Overview
Dead Silence is a first-person zombie horror shooter where you survive waves of zombies, build score through kill streaks, and complete the main objective by collecting cure parts from chests. After all cure items are collected, the helipad extraction activates as the end goal.
Downloads
- macOS (Intel + Apple Silicon):
DeadSilence_mac-v1.0.0.zip - Linux (x86_64):
DeadSilence_nix_x86_64-v1.0.0.zip - Windows (64-bit):
DeadSilence_win_x64-v1.0.0.zip - Windows (32-bit):
DeadSilence_win_x86-v1.0.0.zip - Windows (ARM64)
DeadSilence_win_arm64-v1.0.0.zip
Features
- Wave-based survival gameplay with zombie spawns that ramp over time
- Score system with kill streak tracking and multipliers
- Zombie AI using NavMesh movement + sound detection
- Zombie animations for locomotion, attack, hit reactions, and death
- Cure objective
- Collect cure parts by opening chests around the map
- “H” hint indicator can guide the player to the next objective
- Extraction system
- Helipad extraction becomes available after collecting all cure items
- Environment & atmosphere
- Custom terrain setup
- [BROKEN] Volumetric fog for a darker horror mood
Notes / Known Issues
- Audio output depends on OS/device settings. If audio is silent, verify system output device + volume/mixer settings.
- Performance varies by hardware.
- In rare cases, you may encounter an “invisible” zombie (AI/collider may still be present even if the model does not render).
Basic Run Instructions
- Windows: Extract the zip and run
DeadSilence.exe - macOS: Extract and open the
.app. If macOS blocks it or it won’t start, openDeadSilence_mac-v1.0.0.app/Contents/MacOS/and runchmod +x DeadSilence, then try again. - Linux: Extract and run the binary (you may need
chmod +xon the executable)
What's Changed
- Dev/john by @HIM0902 in #25
- Merge main into dev/gaurang by @gaurangdhanani in #26
- Dev/gaurang by @VinayAnupNair in #27
- added ammo counter and RELOADING... text by @HIM0902 in #28
- added that every 5 rounds the zombies speed increases by 0.25 and F9 … by @HIM0902 in #29
- Dev/vinay by @VinayAnupNair in #30
- mergin main and Dev/vinay2 by @VinayAnupNair in #33
- fixed errors in the high score by @VinayAnupNair in #34
- added closer spawnpoints by @HIM0902 in #35
New Contributors
- @gaurangdhanani made their first contribution in #26
Full Changelog: v0.2.0-alpha...v1.0.0