- Valheim Latest Version: 0.218.15
- Valheim Latest Test Version: ---
- Valheim Latest Unity Engine: 2022.3.17
- Valheim Last Major Version: 0.217.46
- Valheim Last Unity Engine: 2020.3.45
- HS Modpack Version: ---
- Mod Source Checker Detects Changed Source code in Mods from Latest update
- Mod Checker Detects if a Mod uses Network Resources to Determing if its Server side or Client Side
- Fancier Log | Fancier Log (PowerShell Script) Displays the BepInEx Console Log in a Pretty Way
- Unity Scripting Reference
- Valheim Prefab List
- Link to Check Latest Game Version
- Basic Plugin for Bepinex Guide(No Jotuun)
- Your First Mod with BepInEx
- Structuring your Thunderstore Package
- Manifest V1 (Thunderstore) + author field
- Plugin Tutorial - Getting Started
- How to Use Bepinex templates in VS2022
- Adding Content with Jotuun
- Valheim-Server-RPC-Guide
- Nice Mod for RPC Examples
- BepInEx Patcher Example
- Raft Mod Example
- BepInEx Utility Functions
- BepInEx Patcher Tutorial
- HOOKGEN Tutorial
- Expand World Documentation
- Vanilla Prefabs List
- Harmony Basics
- Harmony Wiki
- Harmony Patch Priorities
- Patcher Flow
- HarmonyX Patch Paramaters
- HarmonyX Prefix changes
- HarmonyX Changes
- HarmonyX Valid Patch Targets
- HarmonyX Patching
void Start() is called is the GameObject is enabled
void Awake() is called prior to Start()
void Update() is called every frame, can be skipped for several frames to keep FPS up
void FixedUpdate() is called every frame, will not be skipped
void LateUpdate() is called after all other Update-methods
void OnEnable()/OnDiable() is called when the GameObject is enabled/disabled
void OnDestroy() is called when the GameObject is destroyed (via GameObject.Destroy)
void OnGUI() is called when drawing and allows the script to use the GUI-API (described later on)
- BepInEx Developer Plugins
- Valheim Tooler
- Valheim Profiler
- Digitalroot.Valheim.PluginInfo
- Digitalroot.CustomMonoBehaviours
- RuntimeUnityEditor
- BepInEx ScriptLoader Plugin
- AzuMatt PieceManager
- AzuMatt MountManager
- AzuMatt StatusEffectManager
- BepInEx ConfigurationManager
- Blaxxun ServerSync
- Blaxxun SkillManager
- Blaxxun LocationManager
- Blaxxun ItemManager
- Blaxxun LocalizationManager
- Blaxxun ItemDataManager
- Blaxxun CreatureManager
- Blaxxun PieceManager
- Digital Root Modding Framework
- Github Release Version Checker Lib
- RapidGUI Unity GUI Extensions
- c# MCS
- CSync NextGen Config Syncing
- XenocodeRCE-dnSpyDetector
- okieeee-dnSpyDetector
- CabboShiba/AntiDNSpyDetector
- TheHellTower-MagicRenamer
- Cities: Skylines
- Kerbal Space Program
- RimWorld
- Besiege
- Factorio
- Minecraft
- Garry's Mod
- Subnautica
- The Forest
- Raft
- Unity Hub
- Asset Ripper for Ripping Base Game Assets
- ValheimExportHelper Plugin for Asset Ripper
- AssetStudio
- DNSpy
- DNSpy Plugin to help Reverse Obfuscated Code
- Resharper for Visual Studio
- NG Missing Script Tool
- Deobfuscation Tools
- Thunderstore Mod Uploader
- Main World Map Image
- Develop Mods in Unity
- Normal Map Creator
- Stable Diff - AI Image Generation
- craiyon - AI Image Generation
- dream - AI Image Generation
- C# Code Example Lookup
- Online C# Code Execution
- .net Code Lookup Tool
- Valheim Server Database
- Online YML Viewer
- Realtime AI Upscaler with API