Function; startAnim
Cloaked edited this page Jun 10, 2020
·
1 revision
startAnim(<sShipName>, <sAnimName>)
Starts a mesh animation. Will not re-start an animation if already running. An assert will be generated if animation not found.
Returns nothing
<sShipName>: Sob* Passed from game
<sAnimName>: string Name of mesh animation from ".mad" file.
Updated Formatting? Initial
Updated for HWRM? Initial
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