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Function; startAnim

Cloaked edited this page Jun 10, 2020 · 1 revision

startAnim(<sShipName>, <sAnimName>)

Description

Starts a mesh animation. Will not re-start an animation if already running. An assert will be generated if animation not found.
Returns nothing

Example

Arguments

<sShipName>: Sob* Passed from game
<sAnimName>: string Name of mesh animation from ".mad" file.

Scope

Related Pages

Function Reference

HW2_MadState.pdf

Comments

Page Status

Updated Formatting? Initial
Updated for HWRM? Initial

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