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Function; FX_StopEvent
Cloaked edited this page Jun 10, 2020
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FX_StopEvent(<sSobGroupName>, <sEventName>)
Stop playing an effect event started with FX_StartEvent.
FX_StopEvent("Keeper", "Phase_loop")
<sSobGroupName>: the name of the sobgroup containing the ships playing the event.
<sEventName>: the name of the event you wish to stop.
SCAR (SCripting at Relic) Reference
Updated Formatting? Initial
Updated for HWRM? Initial
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