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v2.2.0
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HackerSM64 2.2.0 - Minor Feature Update
What's Changed
New Features / Optimizations
Add libpl submodule (toggleable via Makefile define)
Add a define for slope fix (buffers jump inputs for jump kicking around steep slopes)
Add define to skip file select
Objects using throwmatrix now display their rotations even when the game is paused
Improve behavior of wall collision checks between different cells (#734 )
Add function alignment flag to Makefile to hopefully minimize performance lottery
Significant runtime/memory optimizations to lightweight BETTER_REVERB implementation
Clean up and slightly optimize audio synthesis code
Reduce size of CALL_NATIVE behavior command
Remove Puppylights and OBJECTS_REJ define
Toggle some of the HackerSM64 default configuration defines to be more in line with vanilla behavior
Bugfixes
Fix a potential vanilla floating point crash with audio pitch bend table
Fix issues related to objects dying in lava
Fix issue with wall sliding at negative speed
Fix various rendering bugs with Puppyprint
Fix vanilla bug with obj_init_animation referencing the current object rather than the object being passed in as an argument
Potential other small fixes not listed here
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