v0.5.0
v0.5.0 Changelog
Caution
This release contains a small breaking change: Migration Docs
- Migrated documentation to sphinx, added new docs
- Available online here https://hailtododongo.github.io/pyrite64/index.html
- fix: keymap was only getting applied if it failed to load from file by @Q-Bert-Reynolds in #126
- Better handling of unsaved assets and settings, ask before closing node-graph by @Byterset in #111
- Trackpad pan and orbit by @Q-Bert-Reynolds in #124
- fix: handle dragging objects into/near the root node in the scene-graph by @Byterset in #131
- Collision mesh now generated on demand, remove "Collision" asset setting by @HailToDodongo in #139
- editor: Lose focus from InputText when using 3D viewport by @thekovic in #137
- Transforming Object now trans. attached camera + new option to toggle this behaviour by @HailToDodongo in #142
- Asset browser context popup by @Q-Bert-Reynolds in #132
- Right click on assets to show more options (open file, open directory, rename, delete)
- Project wide shortcuts now use reassignable keymap by @Q-Bert-Reynolds in #140
- Refactor C++ Scripts to have separate init / destroy function + add scripting docs by @HailToDodongo in #145
- editor: Fix 'Show in Explorer' not opening correct folder sometimes by @thekovic in #150
- Remember window layout between sessions by @Q-Bert-Reynolds in #148
- Remember window size and position across sessions by @Q-Bert-Reynolds in #147
- Handle WSL in Asset Browser by @Byterset in #154
- Open application directly from project file on Linux by @Q-Bert-Reynolds in #146
- Viewport navigation preferences, fixes Linux pinch zoom by @Q-Bert-Reynolds in #156
- Add Tooltips to Toggle Buttons by @Byterset in #157
- Check for Pyrite64 updates + Link to new release page by @HailToDodongo in #158
- Show error if assets have duplicate UUIDs.
- Show error model-components have missing models.
- Fix temp. broken model references at runtime in prefabs during asset changes
Full Changelog: v0.4.0...v0.5.0
Checkout the main repositories Readme for more information.
Warning
This project is still in early development, features are going to be missing.
Documentation is also still work in progress, and breaking API changes are to be expected.