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v0.7.0

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@HailToDodongo HailToDodongo released this 16 Jun 22:03

v0.7.0 - Changelog

Caution

This release contains breaking changes: Migration Docs
Most notably, the physics system has been replaced and colliders / C++ code needs manual migration!

What's Changed

Material System

Docs: https://hailtododongo.github.io/pyrite64/docs/manual/editor/materials.html

Physics System

Features & Engine changes

Editor

  • Enable setting Prefabs in the editor / code-component arguments by @RetroZelda in #210
  • Disallow dropping an object into a descendant by @MoisesMlg in #219
  • Move selected object to the position of the 3D viewport camera by @MoisesMlg in #224
  • Allow to edit the name of an object on the scene tree by @MoisesMlg in #218
  • Show per-row icons in scene-graph hierarchy, remove lines for cool clean UI by @Prazon in #237
  • Fixes the start position of the TextBox to edit a tree node by @MoisesMlg in #240
  • Consistent AABB rendering across component types by @floridaman in #241
  • 3D Model Thumbnails / Preview in asset browser by @HailToDodongo in #249
  • Allow to filter in the "Script" ComboBox of the "Code" component by @MoisesMlg in #245
  • Remove Object ID in editor by @HailToDodongo in #248
  • Adding option to modify camera move speed while in flycam mode in viewport by @DekeDev in #204

Docs & Build

New Contributors

Full Changelog: v0.6.0...v0.7.0

Checkout the main repositories Readme for more information.

Warning

This project is still in early development, features are going to be missing.
Documentation is also still work in progress, and breaking API changes are to be expected.