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v0.9.0 - Changelog
Caution
This release contains breaking changes: Migration Docs
Most notably, the unit-scaling has been unified and C++ code may need manual migration!
What's Changed
Materials & Rendering
- Material setting for t3d Z-offset (decal alternative) by @Byterset in #305
- Add Visibility Layers to define what cameras render by @HailToDodongo in #312
- Added "Surface" component by @HailToDodongo in #311
- Allow Cameras to target offscreen surfaces by @HailToDodongo in #313
Features & Engine changes
- [FIX] Camera Component now responds to object enable/disable state correctly by @Byterset in #308
- Use Meters for Objects and components, decouple rendering scale + auto model import scaling by @Byterset in #315
Physics System
- Small physics memory optimizations by @Byterset in #307
- chg: Optimizations in collision detection by @Byterset in #324
- chg: Build time Mesh Collider BVHs by @Byterset in #325
Editor
- Add search filter to scene graph by @LlanerasJ in #280
- Asset browser improvements by @MoisesMlg in #296
- Allow to disable components by @MoisesMlg in #294
- feat: Allow to drag-drop a 3D model into the scene by @MoisesMlg in #310
- chg: trigger rebuilds on header changes if needed by @Byterset in #314
- Scene graph tree multi selection / dragging by @MoisesMlg in #316
- Fix: handle collider shape changes properly & expose sensible collider api by @Byterset in #322
- Improve Editor-performance with huge amounts of image assets by @HailToDodongo in #326
- Preview Constraints in Editor (e.g. billboards, skyboxes) by @HailToDodongo in #327
Docs & Build
Full Changelog: v0.8.0...v0.9.0
Checkout the main repositories Readme for more information.
Warning
This project is still in early development, features are going to be missing.
Documentation is also still work in progress, and breaking API changes are to be expected.