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v0.3.2

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@HakanSeven12 HakanSeven12 released this 17 May 17:19
· 3973 commits to main since this release

Highlights

  • Batched hatch rendering (Phase 4-B). Every hatch in the frame is uploaded into a shared set of GPU storage buffers and drawn in a single indexed draw call. The previous path issued one set_bind_group + one set_vertex_buffer + one draw call per hatch — on a 1000-hatch drawing that's ~1000 GPU command-buffer submissions replaced with 1, plus a per-instance visibility buffer that the vertex shader honours so off-screen / sub-pixel hatches still skip the fragment stage.

Performance

  • pipeline: batched-hatch GPU resources + builder (fe202f5)
  • pipeline: batched-hatch WGSL shader (60c742e)
  • pipeline: wire batched-hatch pipeline + single draw call (3593e9d)
  • pipeline: per-instance visibility for batched hatches (398eee5)
  • pipeline: drop legacy per-hatch path after batched soak (798a391)

Fixes

  • pipeline: batched-hatch pattern math (QCAD PAT local-frame convention) + invisible-instance clip position (cfe53bd)

Docs

  • rendering: mark Phase 4 done, drop deferred / non-goal phases (66fca6e)

Full Changelog: v0.3.1...v0.3.2