SMM4R v1.20
I knew I told myself I wouldn't work on this for a bit, however not adding world support for replays made the system feel half done.
Additions
• There is now world support for replays! They are loaded the exact same way as individual levels. Adding world support was honestly easier than I expected as it was already somewhat built in.
• FlagClicked will not process after hitting the goal (HitGoal) until AskSaveRecording is completed. This is too prevent both broken save codes and having to reload after AskSaveRecording finishes.
• Literally no other additions.
Fixes
• Fixed some accuracy bugs, keep in mind that 0.01% of replays will still not fully function.
Other Notes
Now with both Level and World support added, the plan for the next SMM4R update is in the air. However, I will announce that a forum where you can share the replay codes is coming within the next few days.