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GPU-Particles-Shaders

Shaders that take advantage of the properties of Unity GPU-Particle instancing in order to find each other's position.

Ball Merge Shader

Ball instances merge towards their shared center the closer they get to one another.
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Rope Shader

Rope instances each go half way to one another. This causes two rope instances to snap together in the center and be attached. Has some artificial gravity/drag, but it's very basic.

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