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Path of Idle In-Game Search v1.1.9
Path of Idle In-Game Search v1.1.9
This is the current release of the standalone Hangeulkim/PathOfIdleInGameSearch project. Earlier links and releases in path-of-idle-stats were a publishing mistake; that fork has been removed. Use this repository for source and updates.
Install or update
Download PathOfIdleInGameSearch-v1.1.9.zip, extract it completely, close the game, and run install.bat. Start Path of Idle and press F3 or Ctrl+F. Existing settings are preserved. The installer downloads and verifies the pinned official BepInEx runtime only if it is absent.
Existing BepInEx users may instead copy the separate PathOfIdleInGameSearch.dll into the game's BepInEx/plugins folder while the game is closed. SHA-256 checksums for both downloads are in SHA256SUMS.txt.
What is included
- Item search across Inventory, Warehouse and Vault, full effect details and native item transfers.
- Joint eight-slot equipment, skill and point optimization, selectable themes and 0–100 theme priority.
- A configurable search limit from 10 seconds to unlimited (default 60), separate from the 30-second simulated combat used for candidate comparisons.
- Resource-aware damage, supported summon/Ally/Sentry/Totem relationships, real set thresholds, existing rune/rune-word effects and Defense survival comparisons.
- Comparison-only Ignore forge bonuses; real upgrades remain unchanged.
- Filtered box opening, Keep Vault gear, sell rest, and separately confirmed ordinary Warehouse cleanup that excludes Vault.
- Forge comparisons, maximum equipped upgrades, and character-independent batch Legendary-to-Mythic checks with capacity/resource checks and success/failure/skip counts.
- Resizable panels, four languages, custom speed and optional detailed logs. Background startup and system-wide activation shortcuts are off by default.
Healer / owned cross-job skill fix
Auto Build could select and temporarily equip gear, then reject its skill plan and restore the old gear because owned Alien skills were filtered out as belonging to another job. These actual saved talent rows now participate in the complete point plan and final verification. Equipment-granted skills remain separate. Failed runs refund only their own Blood spending and preserve other parties' earnings during the search.
The tested production source was migrated unchanged except for its version. Evidence includes a real eight-slot Healer apply with zero unspent points, an injected-failure restoration check, six repeated Healer previews, and 17 current-save invariant checks across other builds. The latter are not presented as exact equality with an older save's signatures. Source and scope are documented in the regression notes.
Release checks: production build and effect audit passed; the extracted ZIP rebuilt to the identical DLL checksum; installer settings preservation and rejection of corrupt payload, partial BepInEx and running-game updates were checked. The extracted DLL loaded in the real game as 1.1.9. The fresh BepInEx download branch was not rerun for this repair.
See the README and detailed examples.
Back up saves before automation. Sales and failed Mythic attempts are irreversible. Build comparisons are estimates, not a guarantee of the absolute best build or exact DPS in every encounter. New game mechanics may require an update. Loose runes are not automatically rearranged.
The Auto Build confirmation starts a run that can apply its result without a later approval screen. Paid skill transformation is enabled by default; check the setting before running. Successful Auto Build cleanup can sell displaced/staged gear that is not retained in Vault. It is not a keep-all-old-gear mode. The expanded README explains each click, candidate selection, 60-second search versus 30-second comparison, cancellation and recovery.