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Releases: HannaPanda/7D2D-7DashesToDie

v1.1.1

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@github-actions github-actions released this 01 Aug 15:58

A dash, an air dash and a double air dash, unlocked through the Agility perk
Rule 2: Double Tap. Default key V, rebindable in the game's own Controls
menu, with its own row under Options ▸ Controller ▸ On Foot (unbound by default).
Optionally triggered by tapping a movement key twice. A dash carries roughly 10 m;
the in-game Force slider spans ~6 m to ~75 m.

Tested on: V 3.0.0 (b259), V 3.0.1 (b4) and V 3.1.0 (b14). Each was started
headless with the mod installed and the log checked, and then played: the
controller row binds and survives a controller reset, and the double tap fires.
Each was also started with a binding already saved, and restored it - the
thing this release fixes. Other 3.x builds are untested rather than unsupported. Since the whole ability lives in a Harmony DLL,
every release has to re-establish that list from scratch.

  • Requires EasyAntiCheat off (Harmony DLL).
  • Gears is optional: with it
    you get in-game settings for force, cooldown, stamina cost, volume and the
    double tap; without it the mod runs on its built-in defaults.
  • Multiplayer: install on the client for the ability, and on the server so the
    perk exists in the skill tree.

Installable with MO2 or Vortex (drop the zip in, or extract into Mods/).

Full Changelog: v1.1.0...v1.1.1

v1.1.0

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@github-actions github-actions released this 01 Aug 07:35

A dash, an air dash and a double air dash, unlocked through the Agility perk
Rule 2: Double Tap. Default key V, rebindable in the game's own Controls
menu, with its own row under Options ▸ Controller ▸ On Foot (unbound by default).
Optionally triggered by tapping a movement key twice. A dash carries roughly 10 m;
the in-game Force slider spans ~6 m to ~75 m.

Tested on: V 3.0.0, V 3.0.1 (b4) and V 3.1.0. Each was started headless with
the mod installed and the log checked, and then played: the controller row binds
and survives a controller reset, and the double tap fires. Other 3.x builds are
untested rather than unsupported. Since the whole ability lives in a Harmony DLL,
every release has to re-establish that list from scratch.

  • Requires EasyAntiCheat off (Harmony DLL).
  • Gears is optional: with it
    you get in-game settings for force, cooldown, stamina cost, volume and the
    double tap; without it the mod runs on its built-in defaults.
  • Multiplayer: install on the client for the ability, and on the server so the
    perk exists in the skill tree.

Installable with MO2 or Vortex (drop the zip in, or extract into Mods/).

Full Changelog: v1.0.4...v1.1.0

v1.0.4

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@github-actions github-actions released this 30 Jul 22:49

A dash, an air dash and a double air dash, unlocked through the Agility perk
Rule 2: Double Tap. Default key V, rebindable in the game's own Controls
menu. A dash carries roughly 10 m; the in-game Force slider spans ~6 m to ~75 m.

Tested on: V 3.0.1 (b4). That is the only build this version was launched on
with the log checked - other 3.x builds are untested rather than unsupported.
Since the whole ability lives in a Harmony DLL, every release has to re-establish
that list from scratch.

  • Requires EasyAntiCheat off (Harmony DLL).
  • Gears is optional: with it
    you get in-game settings for force, cooldown, stamina cost and volume; without
    it the mod runs on its built-in defaults.
  • Multiplayer: install on the client for the ability, and on the server so the
    perk exists in the skill tree.

Installable with MO2 or Vortex (drop the zip in, or extract into Mods/).

Full Changelog: https://github.com/HannaPanda/7D2D-7DashesToDie/commits/v1.0.4