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Releases: HannerB/TheForest-Trainer
Releases · HannerB/TheForest-Trainer
Release list
v0.4.0 - Aimbot, freeze, infinite arrows
New in v0.4.0
Aimbot
- Closest-target selection in a 120 degree forward cone, ignores dead bodies (uses
EnemyHealth.Health). - Camera locks visually to target via
Camera.onPreCullevent. No interference with bow firing animation. - Targets the
Chestbone first, falling back toSpine,UpperChest, orHeadbased on what the mutant rig exposes. - Lead prediction built in (no slider): tracks per-mutant velocity and offsets the aim point by
distance / projectile_speed.
Arrow physics modifiers
- Flechas sin caida: arrows lose
Rigidbody.useGravityon spawn. They fly in a straight line. - Flechas siguen a la cabeza: Harmony patch on
arrowTrajectory.Update(Postfix) redirects velocity toward the target's head bone every frame. Zero overhead when no aimbot target. Guaranteed head hits.
Other features
- Flechas infinitas: tops up ammo via
PlayerInventory.AddItemusing the activeBowController._ammoItemId. Works with crafted and modern bow. - Congelar mutantes: position pinning (
transform.position = frozenPoseach frame), animator speed zero, rigidbody velocity zeroed, NavMeshAgent stopped. Reversible. - ESP: 2D bounding box around each mutant, computed from combined
Renderer.boundsof all children. Color-coded by distance. - Debug HUD: live readout of target, bone, distance, HP, angle drift, redirected arrows, freeze count. Toggleable.
Performance
- Caches for
Animator, head boneTransform,Renderer[],EnemyHealth, and bounds per mutant. - OnGUI heavy drawing gated to
EventType.Repaintevents only. - Counters refresh every 200 ms instead of every frame.
- Bounds recomputation throttled to 50 ms TTL.
Install
- Install BepInEx 5.x (x64) into your The Forest folder.
- Launch the game once so BepInEx initializes its folders.
- Drop
TheForestTrainer.dllinto<TheForest>/BepInEx/plugins/. - Launch the game, load a save, press F1 to toggle the panel.
- Hold right click on a mutant to engage the aimbot. Press left click to fire the bow.
Requirements
- The Forest (Unity Mono build, tested on Unity 5.6.5).
- BepInEx 5.4.x.
v0.3.0 - ESP
New in v0.3.0
- ESP overlay for nearby mutants. When enabled, draws a floating distance label over each mutant in your view.
- Distance color coding: red under 25 m, orange under 75 m, yellow beyond.
- Configurable max distance slider (50 to 500 m).
Existing features
- Live readout of Health, Stamina, Energy, Fullness, Thirst
- Toggles: God Mode, Infinite Stamina, Infinite Energy, No Hunger, No Thirst, No Cold
- One-click "Refill All"
Install
- Install BepInEx 5.x (x64) into your The Forest folder.
- Launch the game once so BepInEx initializes its folders.
- Drop
TheForestTrainer.dllinto<TheForest>/BepInEx/plugins/. - Launch the game, load a save, press F1 to toggle the panel.
v0.2.0
First public release.
Installation
- Install BepInEx 5.x (x64) into your The Forest folder.
- Launch the game once so BepInEx initializes its folders.
- Drop
TheForestTrainer.dllinto<TheForest>/BepInEx/plugins/. - Launch the game, load a save, press F1 to toggle the panel.
Features
- Live readout of Health, Stamina, Energy, Fullness, Thirst
- Toggles: God Mode, Infinite Stamina, Infinite Energy, No Hunger, No Thirst, No Cold
- One-click "Refill All"
Requirements
- The Forest (Unity Mono build)
- BepInEx 5.4.x