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Dark Souls II - Dynamic Key Prompts 1.0.2
For Dark Souls II: Scholar of the First Sin (Steam, version 1.0.3).
Changes in 1.0.2
- The mod can now be loaded by Ultimate ASI Loader or another mod's DLL loader, for setups where both
dinput8.dllandxinput1_3.dllare already taken by other mods: rename the mod'sdinput8.dlltoDynamicKeyPrompts.asiand put it, together with theDynamicKeyPromptsfolder, wherever your ASI loader picks up.asifiles. - Loaded that way, the mod starts without its own Arxan workaround, like under Seamless Co-op.
- Nothing changes for the usual
dinput8.dll/xinput1_3.dllinstall.
Downloads
| File | What it is |
|---|---|
| DynamicKeyPrompts-DS2-1.0.2.zip | The mod. This is the one you need. Extract into the Game folder (where DarkSoulsII.exe is). |
| DynamicKeyPrompts-xinput1_3-loader-1.0.2.zip | Optional alternative loader, only if another mod already uses dinput8.dll. Install the main archive first, then put xinput1_3.dll from here into Game and delete the mod's dinput8.dll. |
If both dinput8.dll and xinput1_3.dll are taken: use the main archive and rename its dinput8.dll to DynamicKeyPrompts.asi (see above).
Updating from 1.0.0 / 1.0.1
Replace dinput8.dll (or xinput1_3.dll, or DynamicKeyPrompts.asi) and the DynamicKeyPrompts folder. Your DynamicKeyPrompts.ini can stay.
Full history: CHANGELOG.md