This may be required for archipelago as archipelago probably isn't going to be happy to have thousands of progression items in the pool for a game, but even outside of that this would make for a good addition to the built in rando.
The biggest challenge for this is rendering custom amounts of notes on top of the note door. Likely may need a custom actor of some sort with a custom draw function, or maybe we could overwrite the draw function of the note door itself. Just spitballing, haven't looked terrible deep into any of this.
This may be required for archipelago as archipelago probably isn't going to be happy to have thousands of progression items in the pool for a game, but even outside of that this would make for a good addition to the built in rando.
The biggest challenge for this is rendering custom amounts of notes on top of the note door. Likely may need a custom actor of some sort with a custom draw function, or maybe we could overwrite the draw function of the note door itself. Just spitballing, haven't looked terrible deep into any of this.