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[RANDO V2] Shuffle Blue Eggs - #245

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Caladius merged 9 commits into
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Caladius:develop-rando-v2-eggs
Jul 8, 2026
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[RANDO V2] Shuffle Blue Eggs#245
Caladius merged 9 commits into
HarbourMasters:develop-rando-v2from
Caladius:develop-rando-v2-eggs

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@Caladius

@Caladius Caladius commented Jul 8, 2026

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Shuffles the Blue Egg resources.

TODO: When feathers are shuffled work on a system to have them respawn as there vanilla resource after collecting the randomized check.

@Caladius
Caladius merged commit 56d1ded into HarbourMasters:develop-rando-v2 Jul 8, 2026
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Caladius deleted the develop-rando-v2-eggs branch July 8, 2026 17:14
aMannus added a commit to aMannus/Lighthouse that referenced this pull request Aug 7, 2026
* Eliminate shuffledObject (HarbourMasters#239)

* Fixed Check Tracker to solve slowdown issues (HarbourMasters#241)

* Custom collectible

* it builds now

* Fix spawn code under Gameplay Tools

* Not working pulling functions from map

* Added semi working draw stuff

* GL warps added to debug (HarbourMasters#242)

* [RANDO] Develop rando v2 extra lives (HarbourMasters#244)

* Added types and basic functionality

* Added checks to regions for logic

* Added extra lives to Checks.cpp

* Fixed bundle support for extra life in MM and RBB

* Vanilla sprites and models work now

* [RANDO V2] Shuffle Blue Eggs (HarbourMasters#245)

* Shuffle Blue Eggs - MM PoC

* clang

* Add Blue Eggs to the shuffle pool

* clang

* clean up

* Move options in Rando Menu

* clang again

* Custom models working but update function doesn't always

* Fix broken actor info referencing and cleanup

* [RANDO] Develop rando v2 beehive shuffle (HarbourMasters#249)

* Added functionality to shuffle honeycombs from beehives

* Added logic to each region for Beehive Shuffle

Deleted an extra check for FP Witch Switch in GruntildasLair.cpp

Moved Extra Life Shuffle to advanced shuffle menu

* Adjusted name for option in LighthouseMenuRando.cpp

* Switch focus to molehills + AP items only

* Custom actor mostly done, item queue half done

* More item gives done

* Start work on jinjos

* More draw work

* AP item improvements, more item queue work

* Randomized props fully replaced

* Fix saving

* Shuffle molehills with custom collectible

* Clean up rando molehills

* Implemented jiggies

* Fix build post merge

* Fix jiggies, implement jinjos

* Finish jinjos

* implement bundles + mumbo tokens

* Handle honeycombs and extra lives

* Remove rando junk options

* Fix jiggie totals and bundle crash

---------

Co-authored-by: Douglas Simpson <scorched11@gmail.com>
Co-authored-by: Fredomato <86324131+Fredomato@users.noreply.github.com>
Co-authored-by: Caladius <Caladius@users.noreply.github.com>
aMannus pushed a commit to aMannus/Lighthouse that referenced this pull request Aug 8, 2026
* Shuffle Blue Eggs - MM PoC

* clang

* Add Blue Eggs to the shuffle pool

* clang

* clean up

* Move options in Rando Menu

* clang again
aMannus added a commit to aMannus/Lighthouse that referenced this pull request Aug 8, 2026
* Eliminate shuffledObject (HarbourMasters#239)

* Fixed Check Tracker to solve slowdown issues (HarbourMasters#241)

* Custom collectible

* it builds now

* Fix spawn code under Gameplay Tools

* Not working pulling functions from map

* Added semi working draw stuff

* GL warps added to debug (HarbourMasters#242)

* [RANDO] Develop rando v2 extra lives (HarbourMasters#244)

* Added types and basic functionality

* Added checks to regions for logic

* Added extra lives to Checks.cpp

* Fixed bundle support for extra life in MM and RBB

* Vanilla sprites and models work now

* [RANDO V2] Shuffle Blue Eggs (HarbourMasters#245)

* Shuffle Blue Eggs - MM PoC

* clang

* Add Blue Eggs to the shuffle pool

* clang

* clean up

* Move options in Rando Menu

* clang again

* Custom models working but update function doesn't always

* Fix broken actor info referencing and cleanup

* [RANDO] Develop rando v2 beehive shuffle (HarbourMasters#249)

* Added functionality to shuffle honeycombs from beehives

* Added logic to each region for Beehive Shuffle

Deleted an extra check for FP Witch Switch in GruntildasLair.cpp

Moved Extra Life Shuffle to advanced shuffle menu

* Adjusted name for option in LighthouseMenuRando.cpp

* Switch focus to molehills + AP items only

* Custom actor mostly done, item queue half done

* More item gives done

* Start work on jinjos

* More draw work

* AP item improvements, more item queue work

* Randomized props fully replaced

* Fix saving

* Shuffle molehills with custom collectible

* Clean up rando molehills

* Implemented jiggies

* Fix build post merge

* Fix jiggies, implement jinjos

* Finish jinjos

* implement bundles + mumbo tokens

* Handle honeycombs and extra lives

* Remove rando junk options

* Fix jiggie totals and bundle crash

* Clang

* Fix includes

* Fix animations

* Fix build hopefully

---------

Co-authored-by: Douglas Simpson <scorched11@gmail.com>
Co-authored-by: Fredomato <86324131+Fredomato@users.noreply.github.com>
Co-authored-by: Caladius <Caladius@users.noreply.github.com>
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