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Uncap render fps for cutscenes and demos - #331

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Malkierian merged 1 commit into
HarbourMasters:develop-splitrockfrom
JeodC:demo-interpolation
Aug 2, 2026
Merged

Uncap render fps for cutscenes and demos#331
Malkierian merged 1 commit into
HarbourMasters:develop-splitrockfrom
JeodC:demo-interpolation

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@JeodC

@JeodC JeodC commented Aug 1, 2026

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Before the thread5 revival in #280 every game system, including rendering and game logic, was collapsed into a single thread. This led to prerecorded demos and some cutscenes needing to have artificial fps caps to maintain their sync. With multithreading, the render thread is now decoupled from game logic and audio, and interpolation can once again be uncapped.

Resolves #303

@JeodC
JeodC force-pushed the demo-interpolation branch from 79f90d0 to 43687df Compare August 1, 2026 21:15
@Malkierian
Malkierian merged commit 33e13db into HarbourMasters:develop-splitrock Aug 2, 2026
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@JeodC
JeodC deleted the demo-interpolation branch August 2, 2026 19:26
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2 participants