Fix language pack redirects not working - #349
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Language packs were using a single endianness to check which version was loaded. When endianness did not match, no assets were redirected when loaded. This in turn caused demos to play garbage data, and dialogs likely didn't fully work either for some users.
I extracted the endian-agnostic method that
BaseGameVersionused into a helper, and nowLanguage.cppis also endian-agnostic. Verified zero slowdowns with loaded packs after this.