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Split Rock Delta 1.0.3

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@Malkierian Malkierian released this 09 Aug 00:01
· 0 commits to develop since this release
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What's Changed

  • Add null guards for bundle spawns by @JeodC in #411
  • Fix a pointer truncation for the organ minigame firing on a wrong note by @JeodC in #407
  • Fix off by one in lifescore by @JeodC in #410
  • Fix infinite jiggies when using d-pad transform while collecting by @JeodC in #415
  • Don't let animCache_getNew index before the array by @JeodC in #406
  • Fix witch switches respawning a world's notes by @JeodC in #413
  • Fix snowman buttons auto-pressing each other by @JeodC in #414
  • Fix unbalanced ImGui::EndPopup in the modal window by @buddingmonkey in #417
  • Guard against using retail roms in romhack generation and vice versa for lang packs by @JeodC in #420
  • Real Fast Transform by @Malkierian in #422
  • Adjust dialog font calculated alignment for accent characters by @JeodC in #421
  • Fix JP demo asset aliasing by @JeodC in #424
  • Update save converter to support Recomp v1.0.2 by @JeodC in #448
  • Fix SD world banner fallthrough to unblended mode when equivalent alt asset is not in an alt asset pack by @JeodC in #440
  • Rewrite parts of rando, code cleanup by @JeodC in #423
  • Fix retro controls relying on right stick being bound by @JeodC in #451
  • Stop ultralib's __assert declaration colliding with Darwin's macro by @buddingmonkey in #419
  • Bump Torch for missing PAL furnace fun assets by @JeodC in #452
  • Fix a typo in save editor by @JeodC in #453
  • Allow hd dialog to be recognized when pal/jp are used as the base bk.o2r by @JeodC in #454
  • Bump Torch for realsies by @JeodC in #455
  • Bump Split Rock Delta 1.0.3 by @Malkierian in #456

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Full Changelog: 1.0.2...1.0.3