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Biggest Changes:
- Torch now exports all regions under the US v1.0 asset names, and splits the soundfonts into individual sound effect assets. That means a mod made from one region works on all of them, sounds can be modded, and texture packs can recolor models and replace animated textures. New guides are available.
- GV Lobby's shock pad keeps its original speed but the room runs on uncapped FPS like the rest of the game
- Stop n' Swop egg particles are no longer invisible
- Many, many crash fixes, bug fixes, and freeze fixes
- Chimpy no longer has a chance to softlock in Anchor
- All supported romhacks now have the correct warp tables and are fully playable (please regenerate your romhacks)
- Added/adjusted several romhack features for specific hacks
- Ultrawide now properly supported with culling and other oddities
- During extraction, console builds should no longer get stuck at an outdated archive prompt
- More ROM filenames are checked when looking for a baserom
- Translation corrections for hardcoded strings
- Japanese language now functions properly for Brentilda's hints and Grunty's questions
- Romhacks can have scoped language packs
- Player warping and warp lists added to dev tools (thanks @Malkierian, @aMannus and @Fredomato)
- World Tracker enhancement tracks each world's collectibles (thanks @Caladius)
- In romhacks, World Tracker only shows levels that have been visited
- Romhacks with custom note door costs now draw that cost on the note door where applicable (some romhacks choose not to draw any numbers)
- Linux has updated AppImage packaging
- Adjusted the levitate cheat to work in dialogs that allow Banjo to move
- Rusty Bucket Bay Jinjo and Mad Monster Mansion well note checks fixed for Randomizer (thanks @Str8UpWHITE64)
- In Randomizer, jiggy jingles and ding sound effects play at the proper spawns, and the 10-jiggy fanfare plays when a world has no more jiggies to offer
- The cosmetics editor is available outside of Anchor, and covers every Banjo model
- Follow Camera can now be a toggle
- Separated invert toggles for first person and third person cameras
- Added an option to keep voices at normal pitch while speeding up text
- Added music and sound effect volume sliders
- Backported Banjo-Tooie's roll
- Furnace Fun Moves can now be gained at New Game Start or on Lair Entry for console accuracy
- The Gameplay enhancements menu was reorganized
- Japanese presents dialogs were fixed
- Added consumable retention for players seeking more challenge
- Clanker's tooth no longer spawns infinite jiggies in certain Randomizer situations
- Added an option to highlight the correct answer to Grunty questions in Furnace Fun, provided you have heard the answer from Brentilda
- Carried over some fixes from a 3DS fork (thanks @aidenator) including a faster startup
- Added an option to always update actors, keeping the game worlds feeling more alive at extended draw distances
What's Changed
- Adjust GV Lobby's shock pad speed by @JeodC in #534
- Fix sns egg particles rendering invisible by @JeodC in #520
- Fix uncollectible bundle notes after a witch switch cutscene in rando by @JeodC in #523
- Visual polish for ultrawide and shadows by @JeodC in #521
- Fix Chimpy softlock in Anchor by @JeodC in #522
- Fix sns eggs hiding appendages in sns hunt by @JeodC in #532
- Widen the actorlocal struct for 64-bit by @JeodC in #519
- Guard for vegetables crash by @JeodC in #558
- Disable Egg Aim in water by @JordanLongstaff in #556
- Simpler Egg Aim water fix by @JordanLongstaff in #559
- Set locale by @JeodC in #557
- Romhack work: Nostalgia 64 by @JeodC in #561
- Fix a freeze when a second display list starts too early by @JeodC in #575
- Add event to hide hud digits from collectibles in specific cases by @JeodC in #576
- A few asan fixes for parade and ending by @JeodC in #580
- Resolve anchor bugs in #525, #526, and #528 by @JeodC in #530
- Send note and jinjo retention in Anchor team state by @JeodC in #582
- Extract flow: guard the console outdated-archive popup, accept more filenames by @JeodC in #584
- Stop the Anchor receive thread from busy-spinning by @JeodC in #583
- Port the PAL gczoombox_strlen safety by @JeodC in #586
- Hatteras triage fixes by @JeodC in #596
- Clock-timed frame interpolation and demo desync fixes by @JeodC in #597
- Unblob the soundfonts for modding by @JeodC in #601
- Hatteras triage followup by @JeodC in #603
- Romhack translation support by @JeodC in #594
- Hatteras: Decomp documentation by @JeodC in #604
- Hatteras regressions by @JeodC in #605
- Hatteras metadata by @JeodC in #606
- Root cleanup by @JeodC in #607
- Fix moves marked as used by their learned IDs by @JeodC in #608
- Carry over some features from the randov2 branch by @JeodC in #609
- Carry over world tracker from randov2 branch by @JeodC in #610
- Carry over warp lists from randov2 by @JeodC in #611
- Carry over Code Cleanup from rando-v2 by @JeodC in #613
- Synthetic Note Doors by @JeodC in #614
- Big ol' batch of romhack work by @JeodC in #615
- Disable podium custom code in hacks by @JeodC in #617
- Adjust Lighthouse appimage packaging by @JeodC in #620
- Levitate cheat: allow levitation in dialogs that allow Banjo to move by @JeodC in #619
- Fix swapped Rusty Bucket Bay Jinjo positions by @Str8UpWHITE64 in #621
- Fix swapped Mad Monster Mansion Around the Well East/West notes by @Str8UpWHITE64 in #623
- Rando: play jiggy jingles and dings at correct moments by @JeodC in #628
- Bring cosmetics editor out of anchor by @JeodC in #629
- Make the Follow Camera into a toggle by @JeodC in #631
- Split first person camera inverts from 3rd person inverts by @JeodC in #633
- Add enhancement to disable pitch shift when speeding up text by @JeodC in #632
- Add music and sfx volume sliders by @JeodC in #634
- Backport Tooie's roll by @JeodC in #636
- Adjust FFM enhancement to be more accurate to console, and reorganize Gameplay enhancements menu by @JeodC in #635
- Add consumable retention enhancement by @JeodC in #630
- Add editor scaffolding, modding documentation, and modding helpers by @JeodC in #626
- Stop Clanker's tooth from spawning infinite jiggies by @JeodC in #637
- Highlight Brentilda's hints by @JeodC in #638
- Bring over fixes from aidenator's 3DS fork and drop redundant bk.o2r parses at startup by @JeodC in #639
- Add Always Update Actors option by @JeodC in #640
- Stop props at the screen edges from vanishing on ultrawide by @JeodC in #641
Full Changelog: 1.1.0...1.2.0