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Montauk Alfa 1.2.0

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@github-actions github-actions released this 23 Oct 02:20
· 3 commits to develop since this release

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Windows Linux / Steam Deck macOS

Biggest Changes:

  • Torch now exports all regions under the US v1.0 asset names, and splits the soundfonts into individual sound effect assets. That means a mod made from one region works on all of them, sounds can be modded, and texture packs can recolor models and replace animated textures. New guides are available.
  • GV Lobby's shock pad keeps its original speed but the room runs on uncapped FPS like the rest of the game
  • Stop n' Swop egg particles are no longer invisible
  • Many, many crash fixes, bug fixes, and freeze fixes
  • Chimpy no longer has a chance to softlock in Anchor
  • All supported romhacks now have the correct warp tables and are fully playable (please regenerate your romhacks)
  • Added/adjusted several romhack features for specific hacks
  • Ultrawide now properly supported with culling and other oddities
  • During extraction, console builds should no longer get stuck at an outdated archive prompt
  • More ROM filenames are checked when looking for a baserom
  • Translation corrections for hardcoded strings
  • Japanese language now functions properly for Brentilda's hints and Grunty's questions
  • Romhacks can have scoped language packs
  • Player warping and warp lists added to dev tools (thanks @Malkierian, @aMannus and @Fredomato)
  • World Tracker enhancement tracks each world's collectibles (thanks @Caladius)
  • In romhacks, World Tracker only shows levels that have been visited
  • Romhacks with custom note door costs now draw that cost on the note door where applicable (some romhacks choose not to draw any numbers)
  • Linux has updated AppImage packaging
  • Adjusted the levitate cheat to work in dialogs that allow Banjo to move
  • Rusty Bucket Bay Jinjo and Mad Monster Mansion well note checks fixed for Randomizer (thanks @Str8UpWHITE64)
  • In Randomizer, jiggy jingles and ding sound effects play at the proper spawns, and the 10-jiggy fanfare plays when a world has no more jiggies to offer
  • The cosmetics editor is available outside of Anchor, and covers every Banjo model
  • Follow Camera can now be a toggle
  • Separated invert toggles for first person and third person cameras
  • Added an option to keep voices at normal pitch while speeding up text
  • Added music and sound effect volume sliders
  • Backported Banjo-Tooie's roll
  • Furnace Fun Moves can now be gained at New Game Start or on Lair Entry for console accuracy
  • The Gameplay enhancements menu was reorganized
  • Japanese presents dialogs were fixed
  • Added consumable retention for players seeking more challenge
  • Clanker's tooth no longer spawns infinite jiggies in certain Randomizer situations
  • Added an option to highlight the correct answer to Grunty questions in Furnace Fun, provided you have heard the answer from Brentilda
  • Carried over some fixes from a 3DS fork (thanks @aidenator) including a faster startup
  • Added an option to always update actors, keeping the game worlds feeling more alive at extended draw distances

What's Changed

  • Adjust GV Lobby's shock pad speed by @JeodC in #534
  • Fix sns egg particles rendering invisible by @JeodC in #520
  • Fix uncollectible bundle notes after a witch switch cutscene in rando by @JeodC in #523
  • Visual polish for ultrawide and shadows by @JeodC in #521
  • Fix Chimpy softlock in Anchor by @JeodC in #522
  • Fix sns eggs hiding appendages in sns hunt by @JeodC in #532
  • Widen the actorlocal struct for 64-bit by @JeodC in #519
  • Guard for vegetables crash by @JeodC in #558
  • Disable Egg Aim in water by @JordanLongstaff in #556
  • Simpler Egg Aim water fix by @JordanLongstaff in #559
  • Set locale by @JeodC in #557
  • Romhack work: Nostalgia 64 by @JeodC in #561
  • Fix a freeze when a second display list starts too early by @JeodC in #575
  • Add event to hide hud digits from collectibles in specific cases by @JeodC in #576
  • A few asan fixes for parade and ending by @JeodC in #580
  • Resolve anchor bugs in #525, #526, and #528 by @JeodC in #530
  • Send note and jinjo retention in Anchor team state by @JeodC in #582
  • Extract flow: guard the console outdated-archive popup, accept more filenames by @JeodC in #584
  • Stop the Anchor receive thread from busy-spinning by @JeodC in #583
  • Port the PAL gczoombox_strlen safety by @JeodC in #586
  • Hatteras triage fixes by @JeodC in #596
  • Clock-timed frame interpolation and demo desync fixes by @JeodC in #597
  • Unblob the soundfonts for modding by @JeodC in #601
  • Hatteras triage followup by @JeodC in #603
  • Romhack translation support by @JeodC in #594
  • Hatteras: Decomp documentation by @JeodC in #604
  • Hatteras regressions by @JeodC in #605
  • Hatteras metadata by @JeodC in #606
  • Root cleanup by @JeodC in #607
  • Fix moves marked as used by their learned IDs by @JeodC in #608
  • Carry over some features from the randov2 branch by @JeodC in #609
  • Carry over world tracker from randov2 branch by @JeodC in #610
  • Carry over warp lists from randov2 by @JeodC in #611
  • Carry over Code Cleanup from rando-v2 by @JeodC in #613
  • Synthetic Note Doors by @JeodC in #614
  • Big ol' batch of romhack work by @JeodC in #615
  • Disable podium custom code in hacks by @JeodC in #617
  • Adjust Lighthouse appimage packaging by @JeodC in #620
  • Levitate cheat: allow levitation in dialogs that allow Banjo to move by @JeodC in #619
  • Fix swapped Rusty Bucket Bay Jinjo positions by @Str8UpWHITE64 in #621
  • Fix swapped Mad Monster Mansion Around the Well East/West notes by @Str8UpWHITE64 in #623
  • Rando: play jiggy jingles and dings at correct moments by @JeodC in #628
  • Bring cosmetics editor out of anchor by @JeodC in #629
  • Make the Follow Camera into a toggle by @JeodC in #631
  • Split first person camera inverts from 3rd person inverts by @JeodC in #633
  • Add enhancement to disable pitch shift when speeding up text by @JeodC in #632
  • Add music and sfx volume sliders by @JeodC in #634
  • Backport Tooie's roll by @JeodC in #636
  • Adjust FFM enhancement to be more accurate to console, and reorganize Gameplay enhancements menu by @JeodC in #635
  • Add consumable retention enhancement by @JeodC in #630
  • Add editor scaffolding, modding documentation, and modding helpers by @JeodC in #626
  • Stop Clanker's tooth from spawning infinite jiggies by @JeodC in #637
  • Highlight Brentilda's hints by @JeodC in #638
  • Bring over fixes from aidenator's 3DS fork and drop redundant bk.o2r parses at startup by @JeodC in #639
  • Add Always Update Actors option by @JeodC in #640
  • Stop props at the screen edges from vanishing on ultrawide by @JeodC in #641

Full Changelog: 1.1.0...1.2.0