Fix potential key softlock with hover boosts in MQ spirit - #7014
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Using hover recoils, Adult can reach the symphony room lock without having access to Statue Room and thus the shared area of MQ spirit. This means that child logically needs an extra key to pass their early locks and get shared checks as adult can waste it, but it was not reflected in the current logic.
This change fixes the issue, requiring an extra key for the first 2 child locks while both hover boost tricks are on unless either the grate in 3 suns room (which gives a hover sliding adult statue room access) is both open and climbable, or Adult already has reverse access to the dungeon, either of which giving the shared key logic assumed Statue Room access.
Build Artifacts