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AVAFlight 1.1.0 adds ARM builds for Windows and Linux, so every platform now has both x64 and ARM downloads. There are no gameplay changes from 1.0.0.
AVAFlight is an unofficial recreation of Starflight (1986, DOS). It is a self-contained single-file build that plays offline as a single-player game, and you don't need to install .NET. It is an unofficial fan project, not affiliated with or endorsed by Electronic Arts or Binary Systems. All text, art and audio are newly created, and no original game data is included.
Downloads
| Platform | File | Run |
|---|---|---|
| Windows x64 | AVAFlight-win-x64.zip |
Extract, then run AVAFlight.exe |
| Windows on ARM | AVAFlight-win-arm64.zip |
Extract, then run AVAFlight.exe |
| Linux x64 | AVAFlight-linux-x64.tar.gz |
tar -xzf, then ./AVAFlight (needs an X11 or XWayland session) |
| Linux ARM64 | AVAFlight-linux-arm64.tar.gz |
tar -xzf, then ./AVAFlight (needs an X11 or XWayland session) |
| macOS Intel | AVAFlight-osx-x64.tar.gz |
tar -xzf, then ./AVAFlight |
| macOS Apple Silicon | AVAFlight-osx-arm64.tar.gz |
tar -xzf, then ./AVAFlight |
On macOS the binary is unsigned. If Gatekeeper blocks it, run xattr -d com.apple.quarantine AVAFlight.
What's new
- New downloads: Windows on ARM (
win-arm64) and Linux ARM64 (linux-arm64). Like the other four, each build was launch-tested on its own platform (GitHub's native ARM runners) and reached the main menu. - Project infrastructure:
- a contributing guide, code of conduct and security policy
- issue forms (bug, fidelity, feature request) and a pull request template
- Dependabot updates for NuGet packages and GitHub Actions
- a CI badge
- automatic retry when GitHub can't allocate a macOS or ARM runner
See the changelog for details, KNOWN_ISSUES for what has not been verified yet, and GAMEPLAY for the player guide.
Full Changelog: v1.0.0...v1.1.0
