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Interacting With Game
github-actions[bot] edited this page Aug 8, 2026
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2 revisions
Maybe you need to ask something to user or log something to ui etc. There are functions for them.
Used to show log on UI.
Usage:
cr.log(msg, type)- msg: any string
- type:
cr.log_type(see Types)
Examples:
cr.log("Something feels strange", cr.log_type.NORMAL)
cr.log("You are hungry!", cr.log_type.WARN)
cr.log("You cant fight with a god!", cr.log_type.IMPORTANT)Used to get string or key (as integer) from user.
cr.ask gets one key including ESC key, cr.ask_string gets a full string.
Example for confirmation dialog:
local key = cr.ask("Confirm [Y/n]: ")
-- some handling here...Example card uses cr.ask_string function:
cr.create_card({
count = 2,
name = "wishing well",
id = "my_plugin:wishing_well",
type = cr.card_type.BASIC,
level_ids = {},
logmsg = "You found a wishing well",
ttl = 0,
event = function()
-- In this case we get just 2 characters. But you can get any length
local wish = cr.ask_string("What are you wishing? [hp / zr (zombification reset)]: ")
if wish == "hp" then
cr.log("You feel better", cr.log_type.NORMAL)
return 10
elseif wish == "zr" then
cr.log("You're starting to look more like a human.", cr.log_type.NORMAL)
zombie_buff.level = 0
return 0
else
cr.log("Your wish is ignored", cr.log_type.NORMAL)
return 0
end
end
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Getting Started
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Metadata
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Variable Types and Variables
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Game Status
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TUI